Killer: The Witch (Madriah Marla)
Lore
Madriah Marla was a home alone mom, raising her child who was about to hit college. Madriah has and will always be a strange person to the people outside of her family. She’d spend most of her time in the basement where no one had access to. Madriah’s son Kenny Marla often suspected his own mother was up to something strange within their home, but he had been raised to respect his mother and her privacy so he never explored.
Day by days pass and Kenny can notice a faint shift in the house, its colder, it feels more soulless and empty. Kenny grew more and more curious to what was going on in his mother’s basement.
On Kenny’s first day of College, his mother was missing, nowhere to be found in the house and the basement door remained open, unattended, for this to be, something must have happened to his mother. Kenny slowly explored the basement for the first time in his life. As he took the steps down, it become noticeably colder and frightening.
What he saw shocked him, he was suspicious of his mother but he never expected this. He grabbed a book on the table and ran upstairs as he heard a screech from another room. As he sprinted out the house he noticed he was no longer where he used to live. This place was new, a dark swamp, he’d notice if he ever moved to such a location. As the footsteps behind him grew louder, he took a peak behind his shoulder before he sprinted off. Madriah Marla rushing after him, deformed and changed, wicked powers guiding her new path.
Abilities
The Witch is a slow moving, ranged killer. With the ability to teleport to purple lit totems.
Movement speed is 102%
The Witch has no lunge but instantly fires a projectile.
M1: Shoots out a 8 meter slow moving projectile, upon hit the Survivor is wounded and becomes cursed. Curses lasts until cleansed at certain locations.
M2: Construct a Totem at the location in front of you (Cooldown of 30 seconds). The totem can be lit by either purple fire or regular fire.
- Using M1 on the dull totem will light it with a purple flame. The totem will allow you to teleport to its location. Cleansing this totem will inflict the survivor with a curse.
- Using M2 on the dull totem will light it with a red flame. The totem will restore a random Hex perk you have available. Cleansing this totem will inflict the survivor with a Curse.
Curses
Dark Touch - Great Skill Check Options no longer appear.
Decaying - Inflict the Survivor with Broken.
Foul Sight - Auras more than 30 meters away are hidden to you.
Dark Intention - Regular healing skill checks regress progress by 15%
Sabotage - Repairing a Gen will regress it, but skill checks will repair it by 15%
Despair - A random perk is now unavailable to you.
Terror - Being reunited with a Survivor cause you to scream.
Fright - Being in the Killer’s Terror Radius has a 25% chance to scream.
Revealed - Aura is revealed to the Killer within 8 meters.
Curses stack up and are applied at random, the same curse will not be inflicted twice on the survivor. Curses last until the survivor escapes or is killed.
Cleansing
As the match starts, There will be mirrors spread around the map for survivors to use. By looking in the Mirror for a 15 second duration will cleanse all curses upon you but consume a Mirror Charge. Mirrors have 3 charges and there are 4 spread around the Map.
Add On
Common
Raven Feather: Slightly increase projectile speed
Foot wraps: Increase movement speed by 1%
Burnt Page: Reduce the recovery time necessary after firing a projectile by 5%
Bone Dust: Moderately Reduce the conjuring time necessary for a dull totem.
Uncommon
Raven bone: Moderately increase projectile speed
Dark shoes: Increase movement speed by 1.5%
Restored page: Reduce recovery time necessary after firing a projectile by 10%
Human bone: Considerably reduce the conjuring time for a dull totem.
Rare
Raven head: Considerably increase projectile speed
Nail Clippers: Increase movement speed by 2% and reduce footsteps sound
Unholy page: Reduce recovery time necessary after firing a projectile by 15%
Moldy Skull: Tremendously reduce the conjuring time for a dull totem.
Eyeballs: Slightly increase field of vision. Stacks with perks.
Very Rare
Talons: Tremendously increase projectile speed and its range by 1 meter.
Dark Grimoire: Reduce recovery time necessary after firing a projectile by 20%
Bag of Bones: Tremendously reduce the conjuring time for a dull totem. Also increase maximum totems conjured by the Killer from 3 to 4.
Cut Tongue: Tremendously increase survivor’s breathing noise.
Ultra Rare:
Entity’s Spike: Tremendously increase projectile speed, its range by 2 meters and allows it to apply 2 curses at once. but reduce movement speed by 1.5%
Mirror Shard: Spawn 1 less mirror on map, cannot be used with Entity’s Spike
Perks
Totem mastery:
Reduce survivor’s cleansing time by 20/25/30% and cause the Hex perk when cleansed to jump to another dull Totem. Can only trigger once.
Dark senses:
Running survivor’s aura are revealed to you when they are 50/45/40 meters away from you.
Shadow Figure:
Activate to create a copy of yourself that you cannot see by a survivor’s location, the Copy will appear at the edge of its terror radius and latch on to the survivor regardless of location, chase after them until the Survivor is hit or the Copy is stunned
. Shadow Figure can’t damage the survivor or break pallets, but won’t stop until the Survivor is hit.











