What happens to a house when it is left alone? […] What does it think of? What does it dream?

seen from France
seen from Canada

seen from Croatia
seen from Singapore

seen from Croatia
seen from Chile
seen from Russia
seen from Belarus

seen from Germany

seen from Australia
seen from United Arab Emirates

seen from United States

seen from Poland
seen from Sweden

seen from United States
seen from United Kingdom
seen from China

seen from United States
seen from Germany
seen from Türkiye
What happens to a house when it is left alone? […] What does it think of? What does it dream?
Familiarity
Tenement by Kitty Horrorshow
I Am In Eskew, Episode 1
Disco Elysium
Favorite type of horror antagonist?
The place itself + Spatial Horror
Monsters, aliens or robots coming to kill people one by one
Deceptive cult
Slasher/s coming to kill people one by one
Actually, the main character was the antagonist all along.
Anatomy
Wenn ich schlafen gehe, lasse ich meinen Rolladen immer einen kleinen Spalt offen, damit etwas Licht von draußen in mein Zimmer dringt. Ehrlich gesagt kann ich schlecht einschlafen, wenn es um mich herum völlig Dunkel ist. Irgendwie fühlt sich dann alles so drückend und laut an. Wenn es dunkel ist, kann um mich herum alles mögliche existieren und ich würde es niemals sehen und erfahren.
Anatomy von Kitty Horrorshow ist diese drückende Dunkelheit. Wir erkunden das innere eines Hauses, dass obwohl es leer steht, lebendig zu sein scheint. Die Wände stehen still und doch scheinen sie sich vielleicht bewegt zu haben.
Der Raum selbst wird in diesem Spiel zu einem Organismus und wir winden uns durch sein innerstes in der Hoffnung, nicht als Fremdobjekt erkannt zu werden.
P.S.: Geht sicher, dass ihr das Spiel mehrmals spielt.
Link: https://kittyhorrorshow.itch.io/anatomy
The delicate, literary works of Kitty Horrorshow are some of my favorite discoveries of 2015.
These are the delicate, expressive horror games of Kitty Horrorshow, whose works have become some of my favorite discoveries of 2015. Most people acquainted with games have specific ideas of what horror looks like—zombie crawls with scarce ammo, visually-dark psychological explorations punctuated by jump scares, or intentionally-clumsy relics dredged from the Japanese console age. Horrorshow's works—most of which can be completed in less than half an hour—feel delicate and literary by comparison. The fact technical sophistication isn't a primary focus makes the spaces she creates feel like abstract art—like the iconic monolith of 2001: A Space Odyssey, forbidding in its plainness.
CHYRZA is a slow meditation among blood-colored obelisks that builds dread toward a striking conclusion, and in Hornets Horrorshow draws incredible imagery with her words. We didn't review the striking Rain, House, Eternity at Offworld, but Kill Screen's Chris Priestman does an excellent job of describing how the restrained, atmospheric game provides a sort of subtle emotional processing, and how it represents an evolution on her earlier portfolio.
On Kitty Horroshow.