Kraul are an insectile sentient race living in the undercity of Ravnica. For a long time they were unaffiliated with any of the guilds and many still find surface politics annoying. Recently, many of the Kraul have joined the Golgari Swarm despite the persecution they often face from the Devkarin (Drow in DnD terms).
Ability Score. Your Wisdom increases by 2.
Age. Kraul mature within 10 years of hatching and live up to 80 years. Many high-ranking Kraul become liches further lengthening their lifespan.
Alignment. Kraul rarely care for law or chaos and think of good and evil as humanoid inventions. They are most often neutral.
Size. Kraul can be between 5 to 7 feet in height. Your size is Medium.
Speed. You have a base walking speed of 30 feet as well as a climb speed of 30 feet.
Darkvision. Kraul exist exclusively in the undercity. You can see in dim light within 60 feet of you as if it were bright light and in darkness as though it were dim light. You can’t discern color in dark light, only shades of gray.
Light Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Alien Visage. Because you are so different from other humanoid races, that can’t easily pick up on your body language and tone of voice. You have disadvantage on all Charisma (Persuasion) checks and advantage on all Charisma (Deception) checks against non-Kraul.
Subrace. Some kraul are born with functional wings and often serve higher roles in their society. Those that don’t are often more resilient to survive to adulthood without this advantage.
Languages. You can speak, read, and write Common and Kraul.
Ability Score Increase. Your Dexterity increases by 1.
Flight. You have a flying speed of 30 feet.
Ability Score Increase. Your Constitution increases by 1.
Natural Armor. You have a tough chitin exoskeleton. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.