Just a reminder that Doogler Hollow Hill starts tonight!
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Just a reminder that Doogler Hollow Hill starts tonight!
Some makeovers for the newly added sims in Maple Hollow, with a bonus picture of Cassidy Doogler’s makeover too.
Mostly just me adding makeup and messing with my defaults, but I wanted to share.
Poor Dean and Ashiya look miserable unfortunately haha. Ashiya had bright pink hair to match her outfit before which she seemed to like better, but it’s the exact shade of the pink soup of doom and I just can’t look at that color without having a mini heart attack. They also actually live in Doogler Valley in a little house there.
Marge lives in an apartment I put down in Maple Hollow, which was originally a makeover of the Pleasant Vista Apartments, but is now re-named Hollow Vista because that just amused me.
Warning, pink soup hair below...
1, 9 and 14 for the oc questions for my fave rhett :) I'm especially interested in the accent part of question 14- what kind of accent do you imagine rhett to have?
Thank you for asking! :)
1. What common traits do you share with your oc? What about them is the least like you?
Well, we're both pretty restless and don't (can't) sleep much. We also have a ridiculous sweet tooth, and love sports! And probably a bunch of other little things XD
9. How easily does your oc trust others? Any particular reason why? How trustworthy are they themselves?
R: Obviously I don't air my secrets to anyone... Not that I have secrets! But if you're cool, I trust you with stuff! But you probably shouldn't trust me with anything that's important to you, haha!
14. What is your oc’s speech like? How loud are they usually? Do they have an accent or a stutter?
R: It sounds like music to your ears! My voice is amazing and-
O: Yeah, he can be quite loud.
(they don't really have accents, because they technically speak simlish? Idk XD)
hey! Is there a recommended play order for your Uberhood? 👀👀
Um... not really? Probably start with Sedona since that's the main hood. Personally, I guess I'd wait with CCU until the first teens are off to uni, but that's just a personal choice.
So, um, Sedona, Copperhead City and then CCU makes sense? There are a few things about Copperhead City that get spoiled in Sedona though (if you look at the family trees), so if you want to get a good feel for the Copperhead City playables before learning about their relations with the Sedona playables, play that first, I guess?
Sorry, as you can see, I honestly didn't give this much thought other than "I like that idea. Let's make it happen!"
Townie Makeover - The Landgraabs
hey, I was wondering if you or anyone else knew where to find oreosims' content? they shared a few beautiful terrains but I'm not sure whether or not they remade or just deleted. thanks! :)
Hello landgraabsims! :-D you can find oreosims new(?) tumblr here! And in the /tagged/downloads you can find their downloads, terrains included! :-D I found their old(?) blog via wayback and there you can see the same posts :-) I assume they just re-named to oreosims-blog (their old URL was oreosims)
Hope that helped! :-D
happy birthday!! hope you have a wonderful day🥳 🎉 🎂
Thank you!! How could I not have a wonderful day with all this inbox love ;_;
Long Awaited Replies
Hello everyone! It’s been awhile since my last activity here. Stuff’s just got real last few months and I am now experiencing some heavy RLS which makes the future of the whole Feverfew project quite uncertain. I’m very annoyed by the fact I have to move the release date over and over again, but, fingers crossed, I’ll be able to manage to make it this year. But before I post any updates, I need to answer my inbox!
@landgraabsims said:
feverfew is absolutely gorgeous!! is it inspired by any real-life places or towns? i live in england and it reminds me of a few in-the-middle-of-nowhere villages i've visited c:
Thanks @landgraabsims! Yes, Feverfew is based on British countryside aesthetics without any towns or villages in particular. It has a bit of everything, really. It’s a fantasy place after all. But I do use a lot of real life references for making landmarks for it.
Anonymous said:
any idea of the date of release for feverwood? just redownloaded sims 2 and im in loveee
Hey Anon! I’m glad you like it! I really hope to make it happen this year.
Anonymous said:
i would die (or pay) for zagoskin omg it looks like TS3
Oh, thank you, Anon!
@katzengirl said:
Hello Criquette! I don't have a challenge or a question or a request. I just wanted to tell you that I appreciate the things you've shared with us! I hope you're having a good day.
Hello Kristina! That is so sweet, thank you ^___^ I hope you’re doing fine too!
Anonymous said:
Hi there, Criquette. Been having fun with your Rural Charm set and the Better Lighting. Ran into one small problem with the RC. One of the narrow curves picks up the texture from a road section with a crosswalk, so that looks a bit odd (30degree inner?). And a question - is there a Better Lighting for the Iron Bracket street lamp with the seasons banner? Thought the iron bracket would work, but it's not. Anywho, Thank You for ALL the work you put into making our hoods look fantastic!
Hey Anon! Thanks! Depending on the road DR you’re using, there can be some texture issues here and there since Rural Charm is optimised for road texture without any markings (apart from the broken white line). As for the Iron light post with a banner – no. I’ve only made 2 Maxis’ base game lamp posts.
Anonymous said:
It's amazing how this one game embraces so many different types of players. I'm planning to create my very own nh from scratch, and I'd be a liar not to recognize how your game pics inspired me to the task (not to mention your ever impressive work of hood deco cc throughout these years). For all that, as much as I'm just another anon, thank you, sincerely. But that left me wondering: do you also/still play with the other ts2 game modes or they no longer interest you?
Oh, that is so kind, Anon. Thank you! Yes, I do love to actually play the game. I enjoy building/decorating lots as much as live mode. In fact, I often get carried away during playtest sessions and just keep playing in lot mode and that’s why there are lots like ‘The Tower Inn’ or ‘The Moose & Beaver’ or sims like Tilda Phidbach, WHT-FC28 servo and their field lab.
Anonymous said:
Criquette, do you know something about this project? thesims1master tumblr (the idea is to make the game look like the beta version. I ask, because I liked it so much, but I haven't been able to find the person behind it and I'm very curious to see more or download it, as well as his world, which I've been waiting for since last year lol)
Hey Anon! Oh, I don’t think I know anything about this project, no. But it looks rather interesting!
@forever-evenfall said:
Hey Criquette! I just downloaded your Lighting Remedy (because I only just realised I needed to change the txt file and not just download it lol) and when I placed your lighting text in the program files, the lighting itself worked, but the terrain itself was flashing red. Do you know what I did wrong? I literally don’t think I can play without the fix lol. I am using UC and I placed it in the Fun With Pets/SP9/TSData/Res/Lights folder. Should I have put it somewhere else?
Hello Eve! I might be wrong, but isn’t it Mansions & Gardens SP that stands for UC? Anyway, flashing red terrain is really weird consequence for just replacing a txt file. Neighborhood terrain doesn’t have any dynamic light. It has a light map instead which comes with Lighting remedy too. If you only just replace the lighting txt file without putting LR light map into your ‘Downloads’ folder, the only issue you should get would by unsynchronized light directions for hood decos and the terrain itself.
Anonymous said:
I'm having a problem: not all the decorations I put in the neighborhood are showing up in simulation mode, even with the fade off and the long-range vision on. I think there is some code that I need to add to the game files to make all the decorations appear. But I can't find how to do this: c Can you help me?
Hello Anon! Basically, there’s only one type of hood deco that isn’t showing up in lot mode and that is neighborhood effects. All the decals, flowers, fields, all the animated stuff (except for texture animation, e.g. Maxis’ marquee sign) is not showing up in lot mode. There’s nothing we can do about it. Yet. If you think that there’s a proper hood deco that isn’t showing up in lot mode, please PM me with some screenshots and we could try to sort it out.
Anonymous said:
Hello--Anon who asked about additional pieces for the Rural Charm set--I see now, thank you for explaining about the floating intersections. Is there anything you recommend then, to add on to existing roads? Otherwise, thanks for taking the time to explain.
Hello Anon! Oh, you’re most welcome. There is a tedious way to replace a texture on the existing tile of the real road, to make in into intersection so that it would connect better visually with decorative road pieces. But that takes time. What you have to do is to determine the tile you want to edit using technique described in this tutorial and then you have to change the texture name in the corresponding line. The texture names for the intersections (their index name parts) can be found in any road DR beforehand.
@sunradersimblr said:
Hi, I'm just wondering if you've ever done hood deco of a highway rest stop like the type we see in the U.S. along interstates and state highways, just a green space, usually, with toilet facilities and a place for a picnic and parking lot? I need one for a story and thought I'd check with you. Thanks for all the great work you share!
Hello Sunrader! That would be really nice addition for the highway set, but I haven’t made it. Thought it’s quite possible to make something similar if you use ‘One side exit piece’ from the motorway set and add some picnic tables, umbrellas and benches using street tables & benches set. There’s also many 4t2 deco conversions for toilets and other small size decos that would help to create a decent resting stop.
@nataliepop said:
Hi there Criquette! There's a new game called Townscaper which I think you'd like. The architecture has an English aesthetic and you build cities or towns but it all starts on an ocean. It's in early access, so I hope by the time it officially releases they add boats and piers. Look it up on Steam or Youtube. I saw it via someone who usually does Cities Skylines videos. Btw, have you ever played that? Also, apart from sims what else do you enjoy playing? Anyway, hope you are having a good day!
Hey Natpop! Thanks for a lovely game suggestion! I’ve checked it out and it looks really fun. Can’t say I’d play it though XD All my free time (which I don’t have atm) is reserved for simming hood deco making working on Feverfew ^^
Anonymous said:
hey~ i love all of your stuff, you're so talented (๑♡⌓♡๑) i wanted to ask, do you think you'll ever release feverfew's sc4 map?
Thank you Anon! That’s very kind. I’m not sure if there’s any point in releasing SC4 map I used for Feverfew because it’s completely differs from the way it looks now. The road layout is different, there’s no canal, no islands on the river, hills are different, etc. It has been heavily terraformed and edited during development process. I’d recommend just to wait till the Feverfew neigborhood release.
Anonymous said:
Hi! Do you have any idea of when Feverfew will be released? :)
Hey Anon! It will be released this year, hopefully!
Anonymous said:
Hello :D Is it possible to get your linden trees as lot objects in build/garden section? I love them and they beautify my neighborhood but could really use an option to select them on lots too :)
Hello Anon! Yes, that’s possible, though I can’t say if I could make it myself. What I can say though, is that there’s a linden trees redux coming soon. It would make linden trees look better and highly optimised so that it would only take 4,5 Mb instead of 60 Mb without any losses in texture quality and resolution.