Only when the last tree has died and the last river been poisoned and the last fish been caught will we realize we cannot eat money. ~Cree Proverb~
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Only when the last tree has died and the last river been poisoned and the last fish been caught will we realize we cannot eat money. ~Cree Proverb~
Caras Ionut
“When the last tree has been cut down, the last fish caught, the last river poisoned, only then will we realize that one cannot eat money.” ― Native American Saying
Requiem For The Last Fish by Jantar Mantar
#9th TACTIC - VERY VERY IMPORTANT FISH
Jika pohon terakhir telah ditebang, jika hewan terakhir telah diburu...
Jika sungai terakhir mulai tercemar, jika ikan terakhir telah ditangkap...
Maka manusia akan sadar bahwa uang bukanlah segalanya!
If the last tree has been cut down, if the animals have been hunted last ...
If the last river has been polluted, if the last fish has been caught ...
Then human realizes money is not everything!
Cree Indian Proverb
Pyrosphere’s Tilt-controlled Arcade iPhone Game Last Fish [Review]
Last Fish felt poetic in some ways. The world is covered in black goo. Other than rings, checkpoints and health items, the fish is the last remaining light in the world. The light follows him as it swims. The light diminishes as the fish nears death. Life allegory, check and thumbs up. The world is flat, but thankfully no one falls off. It is flat in that neither the fish nor its obstacles can wrap around the edges of the screen. The game successfully avoids being annoying by not implementing screen wrapping. In fact, the game accomplishes almost everything it sets out to do successfully, making it a solid entry from developer Filipe Lemos.
GAMEPLAY
Last Fish offers four distinct game objectives in the 45 levels that comprise the main game. The first involves clearing checkpoints, staying within the boundaries of various sized rings for around three seconds each. The second is a health collecting run. The third and possibly funnest for any Sonic fan is the ring clearing stage, nabbing a 100+ rings that make a path the fish must swim. Completion time measures the amount of stars earned in these three levels. The fourth stage type involves surviving for a period of time. Final health count determines the stars earned here.
Throughout each stage, there are several perils that the fish must confront. Some stages have toxic water that gradually lowers the fish’s health. Black goo is toxic and behaves somewhat organically. Sometimes the goo dilutes and shrinks or dissipates into the water, while other blobs of goo may grow and intensify, requiring constant vigilance and skill from the player. The fish can gnaw through the goo, but it has an adverse effect on the fish’s health. The shadowfish appears about 20% into the game. It inflicts damage much more quickly than the goo. His appearance generally changes the game from completing goals to pure escaping/dodging. Hence,the shadowfish is an appropriate adrenaline rush, done in intermittent, healthy doses.
Collecting stars will allow players to unlock “unlimited” survival style games in the arcade mode. Gamers know ahead of time how many stars they need to unlock these fives stages. Arcade mode is definitely an afterthought, as the bulk of the variety lies in the levels section.
STYLE
The developer credits FlOw, Osmos, and even Limbo as influences. Seeing the game in action should illustrate the ingredients each game lends to Filipe’s Last Fish.
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Last Fish is very gentle on the eyes, equal parts soothing and somber like Limbo. The fluid mechanics are somewhat similar to flOw or Osmos but with the game’s drama confined to the size of one screen. Last Fishretains a distinct feel of desperation which builds a bond between the player and the fish.
SOUND
The music is fittingly brooding but a bit repetitious. Last Fish was the first time the developer attempted making music, so he concedes that it might not be on par with the rest of the game. There are three songs that follow a similar, ambient pattern. It fits the monochromatic style of the graphics: a slow, deep bass for the toxic underwater setting and a lighter, quicker tune for the fish itself. However, two of the melodies were a little difficult to discern. The sound effect of the fish gnawing through the goo almost hurts one’s teeth, in a good way. The effect helps convey the painful feeling that the life of the fish is being drained, as it burrows through the polluted obstacles.
EVERYTHING ELSE
Gamers can probably complete all 45 stages on their first several tries. The added replay comes from earning stars, up to 3 based on time taken or health remaining. Unfortunately, gamers won’t know the exact amount of time or health needed. The unknown may appeal to some and put off others. The vast majority of the game is made explicit with a thorough slide show tutorial, accessible at any point in the game. There appears to be OpenFeint integration with leaderboards for the five arcade stages. Tilt controls feel spot on. With a quick tilt, the fish spins and swims in the opposite direction, necessary in a game all about survival.
Last Fish is $0.99 on iTunes, available now. There is a Lite option for those who like to try before they buy. The game has a fast, addictive arcade feel and a carefully polished aesthetic that should make gamers feel confident in their purchase.
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via: john polson, diygamer.com