Deeper level metrics
In the old days we pioneered level metrics that allowed an army of developers to spot problems with keeping players interested, with difficulty balancing, achievements and performance. We did that via three different types of level metrics for counting, tracking values, and tracking averages.
Now we're doing something much more exciting. The first thing we did was consolidate those three types of metrics into a single, less confusing to use metric:
lvlboost.levelMetric(name, level, optional value, optional x, optional y, optional z);
This more versatile model allows us to do a whole bunch of cool stuff in the reports including:
counting the total occurrences, the first time for each player, and the first time for each session.
average and median values being sent, like score or time or deaths or kills
the distribution of those values
mapping everything to coordinates
The end result is pretty amazing and we're just getting started.











