After the vampire bandit Orsomes Shiman-Ta fled Osirion, escaping by the skin of his teeth from Sarenrite crusaders, he couldn’t see a safe way into Geb. Crammed into the hold of a junk leaving Magreb, Orsomes settled in Pangolais, one of several vampires openly living in the shade of the Uskwood.
Rusmanya, son of Orsomes and the fallen paladin, Korva Dioso, grew up in a torturous parody of a loving family. Rusmanya, steeped in the tradition of Zon-Kuthon, now is charged with finding scattered cells of Shelynites who are trying to infiltrate Nidalese society.
Rusmanya Shiman-Ta 9,600 XP (CR 10) Dhampir Inquisitor of Zon-Kuthon 11 LE humanoid (dhampir) Init +5 ; Senses low light vision, darkvision (60 ft.); Perception +19
Defenses
AC 21, touch 13, flat-footed 18, (+8 armor, +2 Dex, +1 dodge) HP 64 (11d8+11) Fort +7, Ref +5, Will +10 Defensive Abilities undead resistance, resist level drain, stalwart
Offense
Speed 30 ft Melee +1 frost spiked chain +11 (2d4+4 +1d6 (cold)) Special Attacks bane 11 rounds/day, judgement 3/day (2 simultaneous) Inquisitor Spells Known (CL 11, Concentration +14) 4th (2/day) - inflict critical wounds (DC 17), stoneskin, divine power 3rd (5/day) - magic circle against good, inflict serious wounds, retribution, invisibility purge 2nd (5/day) - desecrate, tongues, darkness, inflict moderate wounds, remove paralysis 1st (6/day) - cure light wounds, inflict light wounds, disguise self, divine favor, shield of faith, cause fear 0 - detect magic, stabilize, read magic, guidance, daze, light Domain Torture Inquisition (APG) Inquisitor Spell-Like Abilities (CL 11, Concentraiton +14) At Will - detect good/evil/chaos/law, discern lies (11 rounds/day) 6/day - touch of fatigue Dhampir Spell-Like Ability (CL 11, Concentration +11) 3/day - detect undead
Statistics
Str 14, Dex 14, Con 11, Int 10, Wis 16, Cha 11 Base Atk +8, CMB +10, CMD 22 Feats Outflank, Look-Out, Allied Spellcaster, Toughness, Combat Reflexes, Dodge, Mobility, Combat Patrol, Cosmopolitan Skills Bluff +16, Climb +16, Intimidate +21, Knowledge (arcana) +17, Perception +19, Sense Motive +19 Spellcraft +14 Racial Modifiers +2 Bluff, +2 Perception Languages Common, Shadowtongue, Varisian SQ light sensitivity, negative energy affinity, monster lore, stern gaze, cunning initiative, solo tactics Gear +2 chain mail, boots of the cat (Ultimate Equipment), wand of inflict moderate wounds










