Armor designs made for Librequake, quite proud of the cyborg-y design for the red armor, I thought it really conveys a mean, heavy feel to it in a cool way

seen from Singapore
seen from China

seen from T1

seen from Sweden
seen from China

seen from Singapore
seen from China
seen from Australia
seen from United Kingdom
seen from Denmark

seen from Italy

seen from Australia

seen from Australia

seen from France

seen from Malaysia
seen from Germany

seen from Italy

seen from Philippines
seen from United States
seen from Australia
Armor designs made for Librequake, quite proud of the cyborg-y design for the red armor, I thought it really conveys a mean, heavy feel to it in a cool way
One of my contributions on the LibreQuake project was to redo the entire arsenal with new designs and animation, one of my proudest work in 3D low poly work c:
Gameplay footage from De:Coherence, an unreleased Quake engine game that was originally supposed to be released in 1997.