Lighting and texturing
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Lighting and texturing
Lighting and Texturing Class. W.I.P
Overarching Project- Working on lighting setups. Current stage- Troubleshooting
Working on my semester long project- build a scene (which all these models are 3D party sourced from turbosquid (free ones) and 3Drender Challenge... no time in this course to build your own.)
I like the way the light looks in the black and white, the way the windows silhouettes are farther apart, whereas the two in sepia has better render quality. I am having issues with God Rays, and the Transmat/Parti volume box- graininess and odd color changes to the left wall and ceiling. (the sepia versions are missing a part of the table- forgot to unhide it in these test renders) Anyhow- the scene is a small cramped apartment of a slob (adding more items), where the occupant has left something on the burner that just begun to smolder- hence the reason for god rays (aka "light beams with participating media"). Which will add to the effect of the smoke gathering in the room.
Eventually, I will be adding smoking effects above the stove as well as textures to reflect the charring from the smoke's carbon...
Another planet Earth I made before the last one…. do you think Africa looks huge!?
©Tina Backlund Newton http://tinanewtonart.com
I’m raising money for my Summer #Arts Course #Tuition. Click to #Donate: http://www.gofundme.com/9yj1m8 #gofundme
I created the world one night out of boredom in Maya. Actually NASA had an animation fellowship earlier this year, and I hope by the time I graduate from school I will be a candidate for it if it opens up again.
©Tina Backlund Newton