NaissanceE
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NaissanceE
SenS
“NaissanceE - приключенческая психологическая аркада от первого лица с элементами головоломок и ужасов. Хоть из ужасов здесь лишь достаточно крепкая атмосфера, а из головоломок от силы пяток наберётся. Основная идея - это изучать предоставленный вам мир.”
Игра очень атмосферная, создается впечатление уединения или даже скорее отчуждения. Вы совершенно одни в этом огромном мире, он абсолютно серый от слова совсем, порой это может даже угнетать. Игрушка вполне подойдет тем, кто хочет скоротать вечерок другой и просто бежать вперед.
NaissanceE
NaissanceE takes visual cues not only from other games (Portal comes to mind, but also Antichamber), but also from film (Kubricks 2001, Syd Mead) and graphic artists like Piranesi and MC Escher. Am I correct? Do you see other visual arts and artists as inspiration for your game's visual design? If so, which in particular?
Correct indeed. Others big influences are Blame! by Tsutomu Nihei, Frank Lloyd Wright's architectural work, Anouk de Clerck’s "Buildings" or the House of Leaves book by Mark Z. Danielewski. This last one I discovered it during the game production by reading comments on a news about NaissanceE !
You can find many sources of inspiration, references and artistic creations in the same wave as NaissanceE on the twitter series I posted : #ProximaNE
[Source]
Lucy is Lost
That is all resembling a plot one gets from NaissanceE, indie game created by Limasse Five. Feeling like the orphaned child of Myst and Antichamber, it is a first-person surrealist exploratory game in which one wanders strange futuristic architectures and plays with the interaction between light and darkness. Beautifully constructed, though one would do well to remember that this is a low-budget game, which does show with its occasional roughness.
A gorgeous and mind-bending exploration of loneliness and the self, it is absolutely worth getting.
NaissanceE is available on Steam.