Assignment #3: Si Se Puede
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Assignment #3: Si Se Puede
Reading Reflection #8
Chapter 20 of Austin Shaw’s design for motion begins by talking about the process and importance of one’s character design. Shaw understands that character design can be a daunting task for those who do not have strong drawing skills, however, he believes the process of conceptualizing the character as well as the research and references that come with it pay off in the long run. He believes a good starting ground to be a written profile of the character because of the quality that including mannerisms, behaviors, and other emotional characteristics can bring forth to your overall portrayal of the character as a whole. Shaw believes in spending time actually drawing loose sketches of the characters at first in order to experiment with different designs until they are closer to the actual look of your character overall. The animator will then need to visit other areas such as creating action poses in order to visualize the characters movements and gestures, actually rigging your character for the actual animation, and even the creation of a design board that is based off different aspects of your character as well.
Reading Reflection #7
Scott McCloud's Chapter 1 of Understanding Comics starts off talking about comics in the terms of Eisner as to resemble something like sequential art. McCloud sets out to get a more reformed definition, where he suggests that it could be considered similar to animation. However, comics must "occupy a different space," where animated films are "projected on exactly the same place." Films are hence are linked through time where comics use the idea of space. He goes on to make a hilarious sequence which alludes to his definition of comics as, "juxtaposed pictorial and other images in deliberate sequence." McCloud then goes into the history behind comics, actually starting as far back as 1519 in a pre-columbian picture manuscript. Comics can be found in places all over the world from this time up until current times. Printing ended up bringing comics out of the grasps of the wealthy and made them accessible by everyone. He expresses the vast world that comics live in and how we might be surrounded by much more than we think with the use of diagrams or even sequentially placed photographs.
Reading Reflection #6
In Chapter 17: Of Austin Shaw's “Design For Motion,” he starts off by talking about the importance of typography and its relevance towards motion design. Shaw believes all motion designers need to know the basics at the very least of how typography works. Typography comes in two types of “families” which are known as serif and sans serif. Serif is the more traditionally used because it is more readable, while san serif is usually used for headlines and display signage. Shaw then goes on to talk about the “baseline,” which is the invisible line that the bottom of each of the letters rests against and the importance of keeping it within the line to maintain visual balance amongst the text. Shaw Goes on to explain the adjusting of kerning, (the space between two individual letterforms), tracking, (the space between all of the letters in a word), and leading (the space between lines of typography), encouraging people to play around with these spacings but to be aware of the legibility of the words while adjusting. He also believes that it is necessary to think about typography in particular shots in pre-production in order to not make it feel like a “secondary consideration” in your final product.
New’d Beauty
Leann Gill is a very interesting and forward looking nude photographer, paving a way for the empowerment of women of all races and body types. Gill is an artsy blonde hair blue eyed woman who has a lot of spunk in her step and a very down to earth and bubbly personality. Leann started getting into landscape photography in high school due to a long infatuation with nature. During that time, she was introduced to a women studies course at Diablo Valley College, which began to open her mind about media and societies suppression of sexuality on the female body. Leann then transferred to Sonoma State where she pursued a degree in Women and Gender Studies. She noticed that the media portrayed a lot of images of women which society and media defines as “beautiful” and “in shape”, and even exoticized women of color, dehumanizing them in front of the lens. Leann then stumbled across a professional nude photographer named Corwin Prescott who takes nude photos of women in nature, although, he usually sticks to societies depiction of a “slim” body type which inspired Leann to take on her own approach. Gill began her journey on taking nude photos of women of all body types, of all races, of all heights going against the grain of media’s depiction and bringing forth this beautifully progressive photo series. She has since been receiving messages from women of all ages to join join her in her journey of women empowerment, which has enabled her models to reclaim their body and their beauty in an attempt to look at the human body as an art piece and not as a sexual object when presented in the nude. Even though Leann is at the moment primarily photographing women, she is very hopeful to start photographing Men and Transgendered people as well to encourage everyone to accept their bodies and love themselves for who they are and what they are as well as to be in touch with natural world around them. I believe it is very important to spread her photography and message with the world in hopes to empower all those who are struggling with body image or accepting themselves because of media influence or personal insecurities. We are all only given one body as our temple and through this style of photography many people can finally see their body as an ornate piece of art; their own palace that can shine it’s light through even the darkest of places.
(These Photos were made in photoshop)
Reading Reflection #5
In Chapter 10 of Austin Shaw’s “Design For Motion”, he begins with talking about how important it is for animators and motion designers to really inhabit the roll of director on their projects. This is because the animator is in charge of what the people see on the screen, the camera's positions, proximity, set design and mise en scene. Shaw then begins to break down different types of shots and what they can convey. Within these shots we can bring the viewer closer or farther away to the subject, show the most intimate details or just to show the character being introduced to the setting, and how these different types of shots can convey different emotional connections with the audience. One way to quickly give “vision to our ideas” is to make a thumbnail sketch, which is a drawing that roughs out the composition of an image very quickly. They also help develop your hero frames, which are frames that hold the very important or heroic moments within your story. He also incorporates the importance of including hand drawn storyboards, but insists that they are not permanent; more of a revisualization of the action and composition.
Reading Reflection #3
In Chapter 2: Preproduction – Concept, Ideas, and Research, Andrew Shelby talks about the way in which to develop a conceptual framework within animation. Shelby talks about the process starting with inspiration grown from whatever interests you as an individual, then taking the scripts, pilot episodes, educational materials, etc. and continue your own research and obtaining material to make that idea more and more concrete. Shelby even talks about taking into account the moral and legal restrictions, or even changing certain events within the form of animation itself. He then talks about the importance of sketching out ideas and even making flip books in order to be able to project your vision more clearly to those around you. All in all the, with the details ironed out and your work tested and researched, this pre production preparation will make production go a lot more smoothly in the long run.
Reading Reflection #2
Andrew Shelby’s article begins with talking about how to plan for a production, and the roles in which people will partake in within the production itself. He gives us a general list of questions to ask when thinking about all aspects of the production, which should in theory allow the members to understand the different jobs and to assign the roles accordingly. Shelby breaks down these roles into a few categories, really putting into perspective the things that you should be thinking about before creating a film/animation and the responsibilities that these people working on your project should hold in order to create a very economic and fluid production. Shelby then talks about the idea of scriptwriting and how in animation it can differ from ordinary film.