What would be your and Atlas favorite things that you do in this whole game project?
Bonus question: what inspired you the most with the characters and the plot?
When pressed for comments from the Well of Toil, Atlas responded that they really enjoy the conception/development process. It’s challenging but rewarding in that it let’s them flex their art muscles in building all these really intricate and unique monster forms.
For me… I have really enjoyed being able to work with Atlas on realizing these characters and giving them really strong visual identities. I had really strong ideas for how Mori and Amir looked before TCM became a thing and Altas has been incredibly faithful to my descriptions in literally every way. In a way, its kind of like seeing your characters brought to life and I just feel very validated as a writer and designer seeing my ideas kind of made tangible through the sprites. For Akello, Atlas was much more hands on in helping me hash out his design since he didn’t exist as a character concept before TCM. Their input was invaluable and made him the fucking beautiful dilf he is today and its really hammered home that regardless of how we split a lot of the decision making, working together to design the characters visually has been a complete joy.
I also LOVE getting to see art, memes, and doodles of the characters from others and man that kick of dopamine NEVER gets old.
As far as inspiration…. Mori was inspired by my young teen years being exposed to underground punk shows by my older cousin and his hot punk friends. Amir and Akello were more deliberately concepted for fiction- though Amir reflects my obsessive love of characters that have SUPER high stats in a couple things and super low stats in other (Amir’s crazy smart and charismatic but strictly not a fighter) and Akello is my desire to create the Ultimate Literal DILF. The story itself is inspired by the Shin Megami Tensei series, especially the Persona games, Disney’s Gargoyles, World of Darkness, and maybe a little bit of Dishonored. Mostly I just love grungy urban settings that mask insidious shit with the mundane and exploring the deeper psychological themes in characters- especially in their monster forms and how they handle the dangers around them.