Bluethroat (Luscinia svecica), male, family Muscicapidae, order Passeriformes, Netherland
This bird was formerly considered part of the Thrush family, Turdidae, but is now part of the Old World Flycatcher family.
photograph by Dick van Duijn
seen from China

seen from Brazil
seen from United States

seen from United States

seen from Estonia

seen from United States
seen from Singapore

seen from Chile

seen from United States
seen from United States
seen from Mexico
seen from Türkiye

seen from United States

seen from Malaysia

seen from Switzerland

seen from Malaysia
seen from Brazil

seen from United States
seen from Mexico
seen from United Kingdom
Bluethroat (Luscinia svecica), male, family Muscicapidae, order Passeriformes, Netherland
This bird was formerly considered part of the Thrush family, Turdidae, but is now part of the Old World Flycatcher family.
photograph by Dick van Duijn
When a sexy red-haired woman took the throne instead of a stupid kid with mood swings...
>> girls night sketch
thought since he both formed duviri and duviri molded him that id try to alter his diviris courtiers to have aspects of my drifter bleed into them and also some symbolic void angel aspects on them.
Murderous Comedy X Inky Tragedy
Don't kiss snakes, girls. Sometimes their bites are fatal.
Bluethroat
Duviri's writing is interesting in that the courtiers, in a sense, feel like an act of capitulation to the storytelling and characterization limitations of games-as-a-service- the instrumental and perfunctory role that mission givers and bosses tend to have to hold in games like this, if only for reasons of development time and resource allocation. Five endearingly-colorful weirdos who're fun to have as the voice in your ear for a few minutes at a time on repetitive missions.... who are textually only semi-real people, metastasized imaginary friends who exist only to play out the just-so stories for which they were created again, and again, and again, all just sapient enough to express some level of resentment at the fact that they're incapable of character development, existing only to be the mission control and final boss whenever you feel like going on a roguelike jaunt.
I can mow Grineer and Corpus down like wheat without a ton of dissonance- the realities of live-service games aside, if you take the premise at face value those missions are presented as actually being in service of something. But the metatextual stage-play premise of Duviri kind of invites me to feel like my character is, within the narrative, being extraneously awful to someone by choosing to continue to engage at all with the play-acting. It's all very interesting.