RPGMaker - RPGMaker MV’s Splash screen (BL:1)
RPGMaker
Bonus Lesson 1: RPGMaker MV’s Splash screen
Bonus lessons are a look at more advanced topics that only skim the surface of how to use them. The idea behind them is to show you how I set up my games.
This particular tutorial is only for RPGMaker MV.
Enough wasting time.
Are you sick of seeing the “RPGMaker MV - Powered by MV” yet? Well, you will be.
That splash screen has to go.
The JavaScript plugin called “MadeWithMv” is making the splash screen appear. If you have been playing around with my tutorial files then you will notice my game doesn't have the splash screen. It’s all about saving time when testing.
- Turning off the Splash Screen -
Step 1:
Press the Plugin button at the top of the screen
It looks like two identical puzzle pieces, one resting on the other.
The button isn’t the clearest, but the only other option was making it look like a glade plugin.
Step 2:
Find the correct plugin
Then open the manager and double click on the MadeWithMv plugin. If you haven’t added any other plugins then it should be your only plugin.
Wait, which plugin? There are just so many.
Step 3:
Turn it off.
Press the status button and choose off.
Alternatively you can set the “Show Made with MV” Parameter to false. It’s faster to set the status to off, especially if you want to add a second custom splash screen of your own. (More on that later.)
You might ask why now, but after you see the same stupid splash screen enough times you will go as mad as me.
Note: If you want the splash screen back just do these steps and set status ON and/or Show Made With MV to true.
- Using MadeWithMv Properly -
First understanding how a plugin works is important. Plugins are JavaScript that run during your game. In this case MadeWithMV only adds splash screen(s) to the start of your game. Setting status OFF will make the plugin not run in your game at all, whereas setting the parameter to Show Made With MV to false lets the plug in run, but tells it not to render the default splash screen.
If you want to have splash screens but not have to watch it every time you run a test you will want to leave it off most of the time and only turn it on when you release a demo.
Plugins often have parameters that can be changed by the user. These are values the plugin needs to run.
Have you looked at the parameters?
Just look, parameters as far as the eyes can see…!
You can add your own splash screen by adjusting Custom Image and Show Custom Splash.
- Setting your own splash screen -
Step 1:
Create your own image of 826x624 pixels and save it in your the folder projectname/img/system.
I created a splash screen called RPGBreaker.png. (I have my extensions shown. So you might not see a .png or .jpg)
Be careful to make it a file type the game can read, I use .png.
Editing the images in here will greatly change the feel of the menus and look of your game.
Step 2:
Update the plugin’s parameters.
You will need to set Show Custom Splash to “true” and Custom Image to the name of your new splash screen. As noted below you don’t want to include the name of the file’s extension.
You can also change the first splash screen to have 2 custom splash screens. (Note “MadeByStupid” in the picture above.)
- Afterward -
This is why is suggest turning the Plug in off instead of Show Made With MV to false. If you added a second splash screen you have twice the editing and you end up making the person you’re demoing for wait twice as long.
See my code:
The code I used for this tutorial can be downloaded at https://github.com/kylehoffmann/RPGMaker_Tutorials
You will need to download the folder RPGMaker MV Tutorial Base.
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