Hello students! I have seen many of your questions on what you can and cannot do with magic. So here is a quick and easy guide to the basics of magic for each type! We will start with Scab, Rust, Soil, Crystal, and then Parchment. At the end I will also answer some common questions I have seen in my asks box. So, if I do not answer your ask just know that it isn't because I haven't seen/read it!
The basics of magic are quiet simple. There are three tiers to power, but today I will only go over the first. The first tier is called...well, tier one. Quite simple and to the point, haha. When you become a tier one wizard, your soul becomes a little more connected to the weave of magic. In doing so, magic comes to you a bit easier than non-casters or semi-casters. You all currently are semi-casters. Wizards who have just begun their adventure! You all currently can feel a connection to magic, and maybe some of you can cast a spell, but as it stands you aren't at tier one quite yet. Don't worry, though! I am an excellent teacher :)
Now, let's begin our lesson!
This is a tier one Scab Wizard! Scabs are those who can make injuries better or worse. At tier one, a Scab Wizard can heal small cuts, bruises, and the common cold. On the other hand, they can prolong small injuries or illnesses on another person. If they overexert themselves, though, they will have spells of dizziness and might develop a temporary case of vertigo. Their connection to the weave allows them to take urgency over others bodies, however that connection can be disrupted if used on an unwilling character. If a Scab Wizard tries to harm or heal another person without their permission, it will drain them of their power more quickly than with a willing person.
This is a tier one Rust Wizard! Rusts are those who can control the elements depending on their zodiac sign (The element tied to that sign). At tier one, a Rust wizard can do things like light a small fire, push a gust of wind, move water equivalent to a cup, or levitate stones. Tier one Rust wizards can get quite crafty with their powers! Even at tier one, they are very useful to townsfolk. If they overexert themselves, though, they will become very tired and will have to rest for a while before using their powers again. Their connection to the weave allows them to connect themselves to the earth. In most cases, a Rust Wizard is a soul that came from an animal in their past lives. They are wise and connected to nature.
This is a tier one Soil Wizard! Soils are those who can commune with the departed, be it animal, human, or monster. At tier one, a Soil Wizard only has one line of communication with the dead. They can either hear, see, or speak to them. For example, one Soil Wizard may only be able to see the dead but not hear them whereas another can communicate verbally with the dead but cannot see them. It varies from wizard to wizard. If they overexert their connection they may develop temporary migraines. Their connection to the weave allows them connect themselves to the afterlife. They are the living that can see into the further. This power can be dangerous to themselves, though. If they were to commune with a dangerous spirit they could risk possession or death.
This is a tier one Crystal wizard! Crystal Wizards are those who can make illusionary spells and occasionally a good Crystal Wizard can cast charm spells. At tier one, a Crystal Wizard can create small visual hallucinations like a butterfly or a mouse. They can create small auditory hallucinations as well, like the sound of a knock. A lot of talented rogues end up having Crystal magic due to their distraction skills. If they overexert themselves they risk overstimulation and small hallucinations akin to their skills. Their connection to the weave allows them to project their thoughts outwards for others to experience. They can become a scary foe if they manage to fool someone else.
This is a tier one Parchment Wizard! Parchment Wizards are those who can manipulate the weave. At tier one, a Parchment Wizard can make magic items that anyone can use, which includes themselves. A Parchment Wizard at tier one can make magic items of low-to-medium durability/quality. They can wield more than one magic item at a time unlike other wizards. However, a Parchment Wizard of any tier will only be able to cast tier one magic. More options open up to them in later levels, though. In later levels they can make spell scrolls, Wizard Tomes, and other interesting things. For now at this tier, though, they can make magic items and attune to TWO magic items of any class. If they overexert themselves with any spells in the other types of magic, they will risk the ailments of those classes (Like a rusts tiredness or a scabs dizziness). If a Parchment Wizard at tier one attempts to attune to a third magic item, they will die.
...Parchment Wizards are very handy party members who have a multitude of talents and uses! :)
Now for some common questions I have seen:
Q: Can wizards multiclass into other types of magic?
A: Yes, however there is only an option to multiclass once you've reached your full potential. At that point you can either multiclass for an additional tier one or become a full mage in your original class.
Q: Do other classes get elemental powers via their zodiacs?
A: No, that is a Rust-only aspect.
Q: Has there ever been a wizard who has been every class at once?
A: There is a fabled Wizard with such power. The first and only Monster Wizard. Perhaps another time I shall tell you that fable if you are interested in hearing it!
I hope this clears things up! Thank you for your attention and time. Like always, my asks and messages are always open to questions or your awesome art. You can even tell me problems that you are having in your wizard lives. Oh, and before I go! I have a few talented friends who can teach you more about specific magic types. While I put together my potion lesson, they will take over the next lesson on magic. Vote below on which wizard you would like to learn from! Thank you. As always, it has been a pleasure.
I want to learn from...
Scout the Scab Wizard
Rose the Rust Wizard
Soot the Soil Wizard
Cricket the Crystal Wizard
Peacock the Parchment Wizard
Voting ended onApr 11, 2023