Spent about 6hrs building and magnetising today (well, plus chatting and grabbing food, I was at the gameshop afterall). All told there'll be 8 melee weapons (2 magnets each (16)), 8 shoulder connections (8 arm mags + 4 for shoulders (12)) , 4 torso magnets (4), 6 magnets for the chest each (12), for 44 magnets across the box of 2 penitent engines. That's nearly half the box of 100 for two bodies!
The system for the weapons I copied from a vid, it's simple but genius. The melee weapons are built into the arms, and the ranged weapons are 'removeable' but it'd be a pain and a half every time and likely break. So just glue down the removeable ones and cut off the attached ones XD It'd work better with smaller magnets, this was all they had, but it gives a nice clunky cyberpunk wrist/joint I enjoy the look of, and it mostly flows into it. Plus, the more powerful bigger magnets give a super satisfying click and won't fall off
The flails turn btw, it's a default option that's nice to include. Close to half done. Only thing I'd do different is actually drill the leg magnet, it's not enough room to actually pose it left over
Super excited to have every wargear for my penitent engines at the drop of a hat :3









