As I wrap up the semester, I'm also wrapping up on my game dev class project, Mainframe!
Mainframe is a fighting game about giant mech pilots duking it out in sci-fi sports that defy the square-cube law, inspired by games like Pokken Tournament, BlazBlue, and Street Fighter. It's a game I've been wanting to make for years, and I'm glad to finally have a working prototype of the idea!
This project was created with some HEAVY lifting from Universal Fighting Engine in Unity. While I won't be distributing any playable versions of this for a long time (in part due to the Maya student license), I think this works as a solid proof of concept.










