I’m still posting Outlands onto Royal Roads, taking the time to go over each chapter for readability one last time, and also to normalize the naming conventions of the various Per Gathas terms related to the passers, the crossings etc.
At which point I found out that, despite ten years and numerous rereads since, I made a rather stoopid plot point mistake in the way the Outland crossings work and hadn’t noticed it until now.
Well, that’s fixed... fortunately I could actually patch it with little pain. At least I hope; there might be some detail that trips me up in a later chapter that I can no longer exactly remember.
If anyone’s curious: I had this idea that the hostels are visible in the circles whatever country you’re viewing them from. So in chapter 13, the old passer goes back to her inn, visible to Ryou, and there she gets attacked by the dog-creature.
But this immediately brings up several logic flaws (a-duh!). First off, the paths have a start and an end. Where’s the inn on the other end in this scenario? There has to be something, because paths can lead to different places depending on the movement of the spiral, so unless there’s a whole lot of ‘dead end’ crossings dotted over the Outlands (which would be a waste of a highly valued resource), then there should be an inn or at least something to allow passers to pick up customers and bring them in the opposite direction, or to other destinations entirely. So when a passage is open, there should be two inns visible, on each side of the river bisecting the stone circles. Which actually sounded great and I felt tempted to go for that option. But then you’d see people crossing from one to the other, which is not visually what I’d set up in any of my other chapters. It would also give a visual clue in one of the Sons of the Path chapters that there’s a problem, which would involve considerable rewriting of that section and perhaps even serious issues with the sequence of the action. I love the smell of plotholes in the morning... *plays Charge of the Valkyries*
So I went for the simplest fix, which hopefully won’t bite me in the ass later on, which is to change the chapter 13 scene around and remove the inn, and adding a shed where passers wait for return passengers for awhile (it’s established that this particular crossing is little used and doesn’t have its own passer.)
I’m also adding other details or fixing a few other small mistakes here and there in the text. If anyone’s curious, you can follow the new-and-improved Outlands here. I am also updating as I go on AO3, but it’s harder to tell there which chapter has gotten a makeover yet and which hasn’t, so RR might be the better options (plus, it’ll give me some more eyes on it, more Reads in my RR stats, and make sure I’m not making other mistakes while fixing those...)