more manarian things
i realize that last night’s post about the manarian probably makes very little sense, so maybe i’ll explain a little more of what’s going on with this setting.
the Manarian is a whole galaxy inhabited by lost of technologically advanced alien species. there are no humans in the setting, but most of the aliens we created were roughly humanoid.
the thematic core of the setting, in my mind, has always been the Triwars, which is a galactic war fought between three major powers: norph, havok and canog. the norph were the species i was always most attached to. they’re these guys:
this is the “new” design for the norph species. it updates my older one by removing the “pillar foot” look that a lot of old manarian species have b/c i designed them at a time when i thought feet (and specifically toes) were foolish extremities and gives them explicit gills. i don’t have access to my old sketchbooks right now, but the general look is very similar to the old norph.
so too with the havok. i didn’t really change their design at all, they’re still artificially animated, vaguely malevolent, gelatinous humanoids:
the havok and the norph are traditional enemies. usually the Triwars are considered the “present” or immediate past of the setting. when i’ve written a conclusion for them, the norph win.
both species are artificial; the norph were created by the za’agar and the norph by the zelktar. in the original lore, these were two different species, but in the new lore these are two political factions of the same species, the zær. in the new lore, the canog are also creations of the zær. the canog were based on the zær’s own genes, the norph on the wildlife native to the rhinox system and the havok are completely artificial. the three species represent increasingly radical attempts by the mainstream zær, za’agar and zelktar factions, respectively, to create the “perfect being.”
however, long before the civilizations of these species could really develop, the conflict between the za’agar and zelktar became a galactic war that rapidly spread and wiped out not only the entire zær species but most of their neighbors as well.
after this disaster, the galaxy enjoys an era of relative peace and prosperity as these younger civilizations grow. during this time, the dominant galactic civilizations are the Rox Protectorate (which was mostly untouched by the “biogenesis war”) and the Kotonn Empire (a successor state to the C!ansh Empire, which fell during it). however, they are soon upstaged by the zær’s creations. the havok are the most aggressive of the three and are cast as the antagonists of the Triwars.
here’s the blurb that i wrote as a hook for the post-Triwars setting i’m working on:
The Triwars are over but the wreckage remains.
Half an age of war has left the major powers scarred and bankrupt, and their spaceways choked with damaged, half-operative weapons of war.
Now, from the fringes come the refugee and the migrant, the pirate and the plunderer, the scavenger and the scrounger alike to strip and salvage what they can or die trying. This is the time of the tekleric.
New players have emerged: the mysterio, for generations itinerant riddlers and wanderers, are now the (precarious) princes of those who pick over the bones of the hulks of war. Eiqen raiders, formerly restricted to the galactic rim have crept out to trouble major spaceways.
which brings me nicely to the mysterio, the species i’d point out as critical to the identity of the manarian. in the old lore, they did not have a homeworld but formed in the vacuum of space and live on spaceships. they always wore armored suits and helmets, and no outsider had ever seen them without.
in the new lore, i tried to keep somewhat close to that? now, they are relatives of the orox, who were exiled for a crime in a bygone age and have refused to settle anywhere permanently. as constant spacefarers, they always wear their spacesuits, although i’ve changed their designs to be more lithe and flexible:
tekleric is a profession among the mysterio that involves entering space-wrecks for scrap and salvage. it has grown in importance since the end of the Triwars, and its associated industries are now among the most prominent in the galactic economy.
anyway, that’s some manarian stuff. hope you enjoyed.





