Had something of a breakthrough. The program said that the symbols were to be printed, though I figured I could work it in reverse. Taking traditional art and scanning it.Â

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Had something of a breakthrough. The program said that the symbols were to be printed, though I figured I could work it in reverse. Taking traditional art and scanning it.Â
Development Log 13
Baby steps: building out simple assets and learning how to actually model in 3d. Got so much to learn but it’s good to push. Through the basics I can understand the more complex things. Repeating the simple steps into a pattern will make it all come together.Â
Development Log 012
Another step up. Figured out how to get video to play on 3d objects as a texture. With this I think the first stage is almost complete. It really unlocks some things.Â
Really really hype about the potential expansion in this category. Now to stack it a few times over.Â
Development Log 010Â
Figuring one of the last pieces out to this puzzle. I say that but I know there’s about to be a bunch more stuff coming. lol.Â
Figuring out ways to track something in that’ll save me the hassle. I think though Syntheyes might be a better route for object based stuff, although it’s a more manual process.Â
Test results coming soon.Â
Needed an alternate to Corona for Max, *workflow reasons* so I tried Redshift.Â
Really enjoying it. I think this is what I’ve been looking for.Â
Development Log 007
Here’s the helmet model that I’ll be tracking in. I’ll likely modify it going forward as it’ll have to be tested against actual head proportions. Also styling wise it might do with some home made looking elements.Â
Testing two quick things.
1.Rigging - To see if I remember how to do it lol.
2. Stacked /Nested animation. For stacking on top of things I plan to matchmove.