The Thing about Magic
The thing about magic is that, at the end of the day, in Aerotion, you can literally, from a creators stand point, be anything you want, and do anything you want. The word is designed to be as open concept and magic free as possible. Want to turn into a megazord turtle whenever you’re in danger or whenever you feel like it? No problem! Want to have an entire tomb of spells and magic at your disposal? Also totally possible, have fun living your cottage core witch in the woods dream.
The entire concept of magic as a whole when I created it for the world that anyone could do anything, and still be able to have something completely unique to them without any issues at the end of the day. It’s meant to be a world of imagination, where experience and practice makes your power stronger because you can utilize it to your advantage, for my MC, what makes her dangerous is that she has no control. She is just as much a danger to herself as she is others, and on her own she’s fairly weak, rather than being overpowered. It takes years of cultivation and practice to be on the same level as her father is, and at the end of the day she is FAR behind everyone else because of how sheltered and stifled she was,
Magical freedom, as a concept, is amazing and life altering. But the implication of just how out of balance, wrong, and the immense dismorphia that comes from having magic stripped from you can lead to insanity…
At least, I think it would.












