A Brief Lifelog | Are We So Back? | RIP MARL(for now)
I don't intend to do a lot of these real life things. I'm not the most public person, but I did want to give a little update since I've been developing again and maybe I'll even be updating this blog a bit more frequently.
So why do I keep ghosting y'all?
The long and short of it, about a month ago I got diagnosed with ADD, finally and to no one's surprise, and started Vivance to help. I dare say that it has helped quite a lot. The last month has been much better for focus, mood, and productivity and I've actually been applying that to game development more. It's felt really good to be making things more earnestly than I've been able to before.
Have I been working on MARL?
No. I was making MARL in Easy FPS Editor, but the dev has announced that there is no more serious work being done on EFPSE, instead they're working on a more robust engine in a similar vein. I'll likely return to MARL at some point once Easy Game Builder is out and a bit more polished, but for now, MARL is on hiatus.
If not MARL then what?
My attention over the past month or two has been twofold, but I've been trying to keep myself focused on Godot for the time being. To celebrate getting on my new meds I made a game for the Neurodiversity Pride Canada Jam about ADD and old timey prospectors. A friend of mine did some voice work for that game and while I should have put some of the voice lines on a cooldown, I'm still really happy with Denrite Trail. It's unironically the best jam game I've ever made and I've really proud of the work I did, even if I'm not much of a programmer.
More currently though, I have two things in the pipes. One has been a hobby project I've started to hone in my spritework a bit more. It's a fairly lighthearted and lightweight point and click game using a plugin called Popochiu. It's mostly for practise, to familiarize myself with Popochiu, and to get some more practice in for a future supernatural mystery game that I've been wanting to make for a while. I really like point and clicks(I've been playing and loving Sam and Max Save the World recently) and I'm pretty excited to make some. The future mystery game, not this little goof, may also be my first commercial project, or at least my first personal commercial project.
The second game I've been working on I've been working on with a couple of friends is a bit more ambitious, but also not strictly my project. I've been doing visual design and modelling for a scifi multiplayer FPS that my friend is heading. I'm not sure exactly how much I should talk about it given the still fairly early stage of development, but I'm still really happy with the work I've been doing there. This project is intended to be a commercial project and it's got a more specific timeline than my hobby project. If all goes well, I may be posting about it's release in a few months.
Regardless of which one comes out first or comes out at all, I have not been as idle and distracted as I used to be. It feels good to have some creative energy back and it feels better to be able to sit and focus more regularly. I'm expecting that I'll be more active here at least for updates, but I'm still figuring out what kind of devlog works best for my new, medicated, work schedule. I honestly don't know if I'll be returning to Youtube. I did like making videos, but they're a time consuming process that takes a lot of time and energy off of my actual development. However, I have been meaning to get back to streaming again. I don't know when exactly, but likely I'll reassess my schedule, energy and ability to stream once I've wrapped up the group FPS project I'm working on since that is taking most of my work hours these days.
Whenever I'm back, and whether I'm back at all in the public sense, this is a new era for me. New meds are working, my brain is working, and the game juice is flowing.











