Has anyone ever thought how weird minecraft HDWGH speedrun setups are?
Like, there's no neatly placed series of dispensers tipping over splash potions perfectly onto the player, or sealed enclosures of arguably dangerous mobs (like the elder guardian or shulker). There's no carefully placed conduit fully submerged in large pools of water, no optimally placed beacon at bedrock level, nor meticulously organised setup of water channels and trapdoors.
Instead, we get shattered glass shards everywhere, a dolphin flown hundreds of blocks over via a fragile lead, a conduit with just BARELY enough water to function, and a beacon just sitting out in the open. Some explosives might still be on the ground, our shulker just sitting in a boat, exposed to all the elements, and the player probably has some level of injuries from jabbing spectral arrows straight into themselves. All of that mess and you'ld still find bees at most 10 blocks away, peacefully minding their own business, unaffected by the alchemy happening not too far off.
But it works, and I can't say nothing more.
pic: Feinberg 2:14:25 1.16 rsg AA WR -- HDWGH setup