Ok so in megadonk I have like 2 ideas
Each level should lean into the theme. Like level one is a forest with ruined castle towers. Make the enemies specific to that area. Mermaids don’t belong in the desert and goblins don’t belong in the deep sea.
Also I think a good add on for specific characters like, example monke he can climb and in the forest there are towers to climb… but no reward. I think adding an individual perk that interacts with the level to each character could be fun.








