Blog 32: Seven Thantras: The Memory Trial Worlds
The Seven Thantras were never meant to be simple levels or stages. They were designed as living, breathing reflections of human memory. Each Thantra represents not just a physical challenge but an emotional test, a mirror into what players have forgotten or fear to face.
Each Thantra pulls from elemental chaos. A desert Thantra where sandstorms erase all sense of direction, echoing fear of losing purpose. An ice Thantra where cracks form beneath the feet, reflecting the fragile nature of trust. A misty Thantra of floating islands, where players question what is real and what is memory.
Visually, I drew from the epic loneliness of Dune, the desperate grandeur of Uncharted, and the mythic energy of Gladiator 2’s combat arenas. Each environment needed to feel ancient yet alive, not dead ruins, but worlds pulsing with forgotten dreams.
The Seven Thantras are not just gates players must pass. They are echoes of the players’ own internal battles. They are memories trying to find their way home.
Every player who survives these trials will not just be stronger. They will be closer to remembering the light that once defined them.


















