hi!! would you consider sharing or doing a mini-tutorial on how you made manual morphs? i would LOVE to just make the morphs myself
Hi!
Well, actually I'm only doing morphs by hand when it's necklaces (and that last madlen boots I converted) because it was possible to fiddle with it without messing things up since no EA body seams are involved.
For clothing, my process is quite chaotic. (it's what I ended up doing on my madlen numia conversion)
I use Mesh Toolkit to convert from .obj to .wso and assign bones and make morphs.
Then I convert the morphed .wso to .obj again so I can adjust the fat morph on blender (because it's always the fat morph that gets distorted af).
Then I re-convert the resulting .obj and use it as reference to re-morph it with Mesh Toolkit (because I then can fix the EA seams in the raw mesh before making the morphs with the Toolkit).
Oh, and I use the Sculpt mode on Blender for that! In my opinion, is more intuitive to fiddle with that, than with proportional editing.
As and example, here I'm fiddling with a choker. Note that in this case I have to better adjust the spikes, but you can see how easy it is to adjust the whole thing to the neck.
The tools I use the most are Grab and Elastic Deform.
(i'm also planning on doing a tutorial of converting necklaces without using milkshape, but then I'll have to overcome my shyness about not only speaking in a video, but maybe speaking in another language? oh well)













