Oh look, they stumbled across the American Midwest

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seen from United States
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Oh look, they stumbled across the American Midwest
My personal backrooms liminal spaces I created in Minecraft no mods
Next one
I feel like Minecraft is very uniquely equipped to make a playable Backrooms experience because A) It's already good at making liminal space vibes, B) There's mechanics to interact with other than exploring so it doesn't get boring after you see everything in the rooms, C) It can offer really interesting takes on how the Backrooms behaves, and D) If used right then it could make monster encounters not only interesting but feel as though they fit properly in the rooms.
For example: In this pack I'm playing the Backrooms heals itself. The wallpaper you peal off comes back, the carpet you tear up regenerates, the wooden furniture you tear apart for resources eventually reappears. The only guaranteed way to avoid getting lost is by either leaving a trail of blocks or by drawing with chalk on the walls- and chalk is more useful because you can mark areas as 'dangerous' or 'favorites' or 'unexplored' with shapes. Plus, the arrows you can make means you can explore several neighboring sections and not get lost like you could with things such as torch trails- the arrows will always end up pointing right down the path you came from, no more puzzling about what direction was your starting point.
Monsters can't spawn randomly throughout the Backrooms. Instead there are patches of skulk hidden throughout the maze of repeating rooms where skulk-infected monsters can spawn that are much stronger than normal mobs but can be avoided by simply blocking off their rooms or finding paths that avoid the infected sections of the maze. You don't gain the ability to fight until about mid-game it looks like, if I'm reading the quest tree correctly.
It just feels... right, at least to me. How you keep going through identical room after identical room, eventually questioning 'did I already come through here but my chalk disappeared for some reason?' because it all looks the same, only to discover one of your own arrows and realize you've gone in a giant loop. How there are instances where you can fall through the floor into a lower section of the Backrooms and panic because you're completely lost in unmapped territory with no known way back. The false walls indistinguishable from the rest of the wallpaper around it.
The objects that feel like they're recreating spaces that someone heard third-hand. The chairs that will randomly creak and vanish if you get close to them. The rare rooms with fake trees or false clouds or a glimpse of a fake sky that raise more confusion before feeling intimidating. The areas the fluorescent lights don't reach feel foreboding and give a distinct feeling that you aren't meant to be there, you aren't welcome.
And so, I love this version of the Backrooms built on top of Minecraft. It feeds paranoia in the early game and leaves you with a sense of unease that never truly fades; no matter how confident you are in walking your seemingly familiar paths, you will still find yourself looking over your shoulder.
The pack is below the cut to avoid sounding like a sales pitch, thank you to the reblogger who reminded me I could actually link the CurseForge webpage.