finding out my streams were a mild disaster with audio but. at least it gives some hilarious moments like this

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finding out my streams were a mild disaster with audio but. at least it gives some hilarious moments like this
@deathbecomesnerds so I figured the de-spawn/re-spawning of casey and alan from the shore to the car would have happened after doing at least some of the side stuff post-overlap, but turns out that as soon as you trigger the streamside cabin location pop-up and walk a certain amount, that's when it happens (casey's dialogue to saga over the radio still happens later)
i also tried to pause in the split second that casey loads at the car first before alan does* just to see if alan's model was at the shore still, but after half an hour of trying I gave up 😅)
*alan's spawn-in is hilarious though.
decided to take advantage of immortality (and probably could have maybe turned off damage too but I think he still would have fallen?), I decided to see if I could skip the part of the subway chase where you have to go back through the train and to the safe haven. and I did!
however.
the subway never got cleared out like it does
the chase music persists. even in cutscenes. even in the chapter end screen
so. i had to reload before I passed a point of no return 😅
(also ignore the weird resizing i was splicing some dead air out of the video when i was adjusting my volume)
edit: also, i reloaded the save just to see if the music stayed and it doesn't...but the subway car is still there, undestroyed
new speedrun tactic, slide off the ledges
anyway so here's an interesting thing about the dark place map; the subway and hotel levels are loaded in their own separate area
this is the energy i'm bringing to my writing in 2026. i will write all the weird stories i want
i love my daily reminder that alan wake 2 is a horror game.
casey's lips moving after he dies