Expeditions: Viking | Episode 9 | Sharpshooter, Monk, Healer, Berserker
Episode 9 of our Expeditions Viking series is the most exciting yet as we get to build four more characters to our liking and all from scratch.
Before we build our characters, let’s first finish a couple more side quests in The Marsh. First one is to get Vrangr to be one of our merchants in our homestead. The next one is to return Mani to his master in a small house on the northeast part of The Marsh. In return, his master will give you armour webbings to use in armoursmithing.
Let’s now go back to Ribe and talk to Ragnhildr the White and tell her that the marsh is safe and that three evil men were behind the disappearances. Also, we can tell her that the rat problem has been taken care of as well.
Now that the marsh is safe, we can now talk to Skallagrimr to hire more mercenaries – four more to be exact. I have decided to fill-up the space in my party with a sharpshooter, a monk, another healer aside from Roskva the Black, and a Berserker.
Here are the stats and skills for each of the four characters:
Sharpshooter
Strength: 1
Endurance: 3
Finesse: 10
Perception: 10
Sense: 5
Skills (chosen from 134 Skill Points given)
· Weapon Skills:
o Bow (75)
· Offensive:
o Interrupt (Free)
o Rebuke (6)
· Support:
o Tactical Move (Free)
· Utility Skills
o None
· Passive Skills:
o Walk Your Shots (6)
o Steady Hands (6)
o Sharpshooter (3)
o Point Blank (9)
o Keen Eye (6)
o Backstabber (8)
o Fortune Favoured (9)
o Powerful Kick (6)
Monk
Strength: 10
Endurance: 8
Finesse: 3
Perception: 1
Sense: 7
Skills (chosen from 134 Skill Points given)
· Weapon Skills:
o Unarmed (45)
· Offensive:
o Interrupt (Free)
o Rebuke (6)
o Throwing (3)
o Stun (12)
· Support:
o Tactical Move (Free)
o Taunt (10)
· Utility Skills
o None
· Passive Skills:
o Stone Fists (6)
o Keen Eye (6)
o Backstabber (8)
o Powerful Kick (6)
o Opportunist (3)
o Thick Skin (9)
o Sneak Attack (6)
Healer
Strength: 1
Endurance: 7
Finesse: 1
Perception: 10
Sense: 10
Skills (chosen from 134 Skill Points given)
· Weapon Skills:
o Sling (6)
· Offensive:
o Interrupt (Free)
· Support:
o Tactical Move (Free)
o Healing (36)
o Witchcraft (6)
· Utility Skills
o Heavy Sleeper (10)
o Tinker (18)
· Passive Skills:
o Hardened (12)
o Thick Skin (9)
o Low Profile (3)
o Evade (6)
o Dodge (9)
o Strider (12)
Berserker
Strength: 10
Endurance: 10
Finesse: 1
Perception: 1
Sense: 7
Skills (chosen from 134 Skill Points given)
· Weapon Skills:
o Dane Axe (60)
· Offensive:
o Interrupt (Free)
o Charge (9)
o Throwing (3)
· Support:
o Tactical Move (Free)
o Taunt (10)
· Utility Skills
o Non e
· Passive Skills:
o Backstabber (8)
o Thick Skin (9)
o Hardened (12)
o Good Patient (3)
o Fencer (3)
o Lone Wolf (3)
o Evade (6)
After creating our new four members of our hird, we go back home to Skjern and ask Eydis about that grave site she used to tell stories about. With this quest we can have some treasures on our travel to trade.
We pass by Kveldulfr as well to craft some armour for our new hird members. After talking to Eydis, we let her in on our party to go to Skerninge and raid the tomb there.
We also had some sparring practice with some kids of the clan to train them giving us three skill points in the end and we also helped old Hulda with here herbs and in return she gave us a couple of numbing tinctures and a sleipnir tonic.
I also upgraded the homestead using three thralls to quicken the process. I upgraded the Mead Hall to Rank 1 which will take 1 week and 1 day to complete with the three thralls I’ve assigned. This upgrade will give us six prosperity.
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