genre: adult, fantasy, romance
content warnings: death, abuse
tropes & themes: royals, princess, pirates, courage, overcoming weakness, will to survive, witches
status: first draft
pov: third person
synopsis
A princess gets kidnapped at a ball.
A pirate crew was tasked with kidnapping the kingdom's princess in exchange for a treasure map another pirate had found. They decided to do it, because the treasure map was worth it and the princess was said to be the worst. It goes without a problem, which is rather concerning, but they don't think about it too much.
Turns out, she's not as awful as all those rumours made her out to be. And she didn't even know about those rumours that she realised must have been spread by the king himself, who already abused her.
After some time of getting to know her, the captain decides that he doesn't want to give her away to that pirate, but he still does want that map. So the plan is, give her to him, get the map and then get her and run. The issue is, they don't know what that pirate wants with her. Finally, they find out once they give her away, he wants to marry her.
Along the way, she also discovers some secrets about herself.
characters
Mara | crown princess | f. | 21 | pan
Betrice Mara Saveur, Princess and Heir of the Bysr Kingdom, kidnapped by a pirate crew for an exchange. She had a false reputation of being an awful person. Her life among the pirates turns out to be better than as a princess. But turns out, there's magic in her veins.
Yulian | pirate captain | m. | 24 | pan
Yulian Kaenard, son of some incredible people that he tries to hide from even his crew. Although he kidnaps Mara, he ends up being of great help to her to figure out her magic as the son of a witch.
Anssi | first mate | m. | 22 | ace
Yulian's first mate and best friend, the kindest from the very beginning to Mara. He is the smartest and always makes sure the best decisions are made.
Elert | knight | m. | 25 | straight
Elert Halven, a knight in the royal palace, kind to Mara, but often chose to hide that kindness when they weren't alone in fear of how it would affect his family.
Theda | witch | f. | 76 | bi
Theda Kaenard, Yulian's mother, a witch that has you questioning everything when she tells you her age because she looks like she could be his older sister. She becomes Mara's teacher, to help her learn magic.
Aarne | pirate captain | m. | 35 | straight
The man that had Yulian kidnap Mara because he wanted to marry her. He causes Yulian and Mara far too many problems.
worldbuilding
setting: The world is made off of many islands, divided among kingdoms. There are big continents as well, but aren't part of the main setting here. The main sea is called the Morrae sea.
magic and witches: Magic is everywhere, but it is concentrated in certain magical creatures and witches. Witches can only be women, it is inherited from mother to daughter and they are immortal unless they have a daughter. In the first year of their daughter's life, their magic gets transferred and they slowly die.
imperial family: Mara's parents died when she was quite young and her uncle, the king's brother, took over the role of king in her stead because she was so young. He then ended up holding the crown back from her.
genre: young/new adult, fantasy, historical
content warnings: death, war
tropes & themes: reincarnation, royals, princess, knight, crown prince, war, treachery, ticking clock, courage, loyalty, fear of failure, heroism, overcoming weakness, will to survive
status: first draft
pov: third person
synopsis
When Wren reincarnates into the tragic novel 'Heir of Tragedy', her world is turned upside down when she realises just where she is and what awaits her in the future. Now as Jayla Vinte de Drimor, the seventh princess of the Drimor Empire, she decides to change her fate, as well as the fates of her favourite characters from the novel.
In order to do that, she becomes someone she wasn't as Wren, nor was the original Jayla from the novel. She learns about politics, economics, language, culture, history, art, learns the sword, the bow and arrow, learns to ride a horse. She tries to learn everything that could help her to change the original plot.
Her efforts lead her to being a part of the catalyst that lead to the tragedy, but it's more dangerous than what it seems like in the book.
Will she save the Crown Prince Arkin Vinte de Drimor? Will she save the Duke Elian Ashtar? Will she save herself?
characters
Jayla Vinte de Drimor | princess | f. | 8-22
Comes from a different world and is on a quest to change the ending and prevent the tragidies that befall her and the characters or rather people now close to her.
Elian Ashtar | duke | m. | 10-24
Wasn't supposed to be this close to the imperial siblings, but due to Jayla's interference became close to them and fell in love with her.
Arkin Vinte de Drimor | crown prince | m. | 10-24
Crown prince and future emperor of Drimor, but has a strong rivalry with his older half brother for the throne.
worldbuilding
setting: The Empire of Drimor is ruled by Emperor Ulysses. It's surrounded by smaller kingdoms that have peaceful relations with the Empire, until one attacks.
magic system: There is magic and magicians are people taken in by the magic tower and take on the last name Magus, which holds as high of a standing as a noble's name. There are also saints, who are expert healers and they are taken in by the church and take on the Sante as a last name, in a similar way as Magus.
imperial family: Jayla and Arkin are the only Imperial children that have the same mother and she is a commoner. The reason Arkin is the crown prince is his abilities that are beyond anyone else of the imperial children.