Utopian Steampunk City with a Dark Core
I had a pretty empty work day last week, so I asked friends for a creative writing challenge. One friend challenged me to create something with the theme that I’m using as this post title.
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Sturgas is a vaguely oval or egg shaped city from a birds-eye view. The ground is naturally tiered toward the center of the larger end where atop sits the castle.
There are 4 tiers in all even though there is no vertical difference between the 3rd and 4th, but they are separated by a wall none the less, for defensive purposes.
The 1st tier as mentioned is where the castle sits on its own, central to its plateau with a glorious garden surrounding it, a servants quarters at the back and a guard house built into the entrance gate. It is here that the current reining family the Strugas, after which the city is named, reside.
The 2nd tier is the nobles and higher shopping district where the rich live and buy expensive cloths and spices,
The 3rd tier is at ground level and where the common folk go about their day and the manual labour force work away their lives in service of the reigning family.
Finally, the 4th tier is the slums. While not considered a place of poverty, it is home mostly to the sick, disabled and jobless. When there is not a famine or general supply shortage, “the 4th” is granted a charity basket twice a month of basic food and medicine, clean water, old clothes and blankets, whatever the people of other tiers donate.
To the south sit the docks with direct access to the 3rd tier and both stairs and ramps to the elevated 2nd tier.
Outside of the city walls are the vast (for the city’s size) agricultural fields. These areas have no protective wall, but the outer guardhouse makes regular patrols on a route that encompasses all the farmers’ homes, though not the outskirt fields.
Each tier of Sturgas is defensively walled. The 1st and 2nd tiers being circular shaped while the 3rd and 4th to the west are crescent shaped. This seems, to many, like separation of the classes, but the gates are always open during the day and the walls are in fact merely built upon the fortifications from the previously nameless city’s previous “government”.
Sturgas was once a disreputable town where pirates and criminals spent their time either planning, celebrating, or wallowing from their ventures. It started as a hideout built by a now forgotten bandit group, as the group gained success and expanded so too did their base of operations. In time they made deals with other groups to use the newly small settlement to hide and fence their wares. It then became a trading post for thieves of all kinds, and fortifications were erected to protect them if the authorities were able to track them down.
Other residents were people down on their luck and those who were unsuccessful or unaccepted anywhere else. They became downtrodden townsfolk so to speak, joining ventures or serving the thieves just to keep from starving to death.
The Sturgas family was a noble family in search of their stolen goods. They discovered this reasonably fortified settlement and somehow managed to take it for themselves and making it a part of the kingdom the Sturgas family hailed from, not only to disband the groups that had accumulated there, but also to help the innocents who were only trying to survive, charitable as the family was.
How this came about, no one truly remembers. Some say the Sturgas rose an army and fought away the bandits and pirates who were not bonded as allies and fled without thought to each other. Others say the Sturgas infiltrated the city in disguise and assassinated the governing bandit group, taking the city from the inside. The less reputable rumour is that the governing bandits were bought off with gold and pardons.
The true story is lost in time, though the decedents always tell the ones that put the family in the best light.
The royal family is six large. The previous queen, Raven, who is mother to the current duke Renee.
Renee married Eliza, who bore him three children. The eldest child; Robin, who is seventeen and eligible for marriage. The middle child, Rowan, the first son who is twelve and learning the ways of leadership and government. Being groomed for his future as duke. The third child; Gale aged nine, who was a great surprise as it was thought the Duchess was past child bearing age. Since Rowan was born just over five years after his elder sister, it was thought to be great for luck the Duchess to give birth to a son before it was too late. Then three years later, Gale was born much to the joy of the entire family and surprise of the physicians.
It is Sturgas tradition to name daughters after birds, and sons, names that begin with R. Family traditions are strange, and so this one was paid no mind by others.
Sturgas’ main export is timber from the great woodland north of the city. It was this woodland that helped keep the city hidden when it was still a bandit town.
Though in the last decade, a mine was discovered full of metal ore, it has since begun expanding into a full quarry for the apparently limitless supply of metal, coal and stone.
Five years ago, there was an attempt on Duke Renee's life, resulting in him being bedridden, the culprits never caught. Renee named his wife regent until their son had completed his studies to the highest standard should Renee not recover.
The assassination was attempted with magic, and so magic was outlawed in Sturgas. Anyone found who could use magic but had not, or who did use it but not maliciously are exiled from the city. Those who used magic to gain power over others are imprisoned outside of the city pending trial. Those who are believed to only be a stone’s throw from violent acts and those who had used magic for violence either have their hands cut off and/or their tongues removed so they could never cast again, or are publically executed.
With the duke still bedridden for many hours of the day, the feelings toward magic remain strong. Duchess Eliza won’t even allow casters to examine her husband to determine what magic was used for fear they might try to finish the job.
A degree of xenophobia has been fueled as well. Races with natural magic abilities such as Gomes and Samsarans are treated with disdain even if the individual doesn’t practice casting. Any race or person potentially capable of casting magic is blacklisted in the 4th tier and arrested if they approach the gate unless they are already a prisoner and clad in irons under the escort of guardsmen.
Though this attitude is slightly more lax in the 2nd tier, semi-lax in the 3rd tier where people won’t call you out but will avoid you, and nonexistent in the 4th tier as many potential casters end up living there in certain circumstances.
This attitude towards magic had created a void in convenience. Blacksmiths and Inventors worked hard and broke into the emerging Steam, Clockwork and Alchemical technologies. Steam machines and clockwork or alchemically fueled gadgets rule the city. The Steamsmiths, Cogsmiths and Brewsmiths are renowned as great inventors.
Steam powered factory equipment, short distance steam or alchemy powered carriages, wind-up wagons and carts, and small messenger carriers that can only go in straight lines or along a prebuilt track but can also double as children’s toys. Sturgas advanced greatly from the abundance of resources and the fascination with this new technology, which is not seen as a great threat because you can take away a workman’s tools, but you can’t take away a casters ability to cast spells. Not nicely anyway.
As mentioned before, Sturgas is made up of 4 tiers
There is also the agricultural circle around the city. But that is outside the city walls.
The main gates in and out are at the north entrance to the 3rd tier, and the west entrance to the 4th tier.
The docks as mentioned are on the south side of the city. They are built on the edge of the 2nd and 3rd tiers to gain access to both. Naturally the docks are unofficially split in half, the west side delivering standard supplies and materials for the common folk and craftsmen, the east side delivering finer foods, cloths, spices and high quality drink.
The only access to the 1st tier is via the 2nd tier, so there is no direct access from any main gates or the docks, making it the most defensible place in the city.
The 2nd tier is home to the nobles and aristocrats. Members of the royal council reside here closest to the gates to the castle. There are up to 3 dozen manors in this Tier, around half of which have servant’s quarters on the grounds or in a basement level of their manor. The other half with smaller properties employ the better educated and better looking individuals from the 3rd tier to work for the often unreasonable hours.
This tier also houses high quality shops, fashionable tailors, decorative bakers, interior decorators and furniture up-holsters.
The city’s barracks is built into the wall and is a part of the gate that separates the 2nd and 3rd tiers making it as central as possible so guards can be deployed to any part of the city. This also has the benefit that folk from both the 2nd and 3rd tiers can be employed there due to it being close to both.
The 3rd tier is the common folk and labour force of the city. Mostly honest citizens, they work hard and squeeze their pennies to save for emergencies, but by no means are they poor. The factory section is to the south near the docks, so that water is easily available if there is a fire, close to the 2nd tier gate are many crafters and sculptors trying to gain the attention of nobles passing by. Most of the food grown by the fields comes here, except for the best quality stuff which goes straight to the castle and 2nd tier as part of their tax and to earn more money by selling to a higher market, but the 3rd tier gets the majority and so it is home to the cities thriving market place. A ring of shops and taverns with inns behind and a fountain in the center, paid for by donations from the 1st and 2nd tiers, temporary tarpaulins fill the space between. Everything the city makes is available here for purchase or viewing to have delivered later, having it all in open view gives the Market Ring a feeling of wonder, but as it’s not close to the edges of the city any thieves won’t have an easy time escaping.
With the open gate policy, the 3rd tier fraternizes with both the 4th and 2nd tiers. Despite the difference in class everyone seems happy to mingle in these open spaces and sometimes strike up a conversation in the taverns.
The 4th tier has no tourist appeal, the people have little to do and so the west guard house employs them as foot soldiers to patrol the edge of the city and look intimidating. The people are also sometimes temporarily employed as helpers by people of the 3rd tier if workers are sick or extra hands are needed for something big. But with plenty of free time, the people of the 4th tier invent the most interesting games to pass the time, which they often share with any friends they make in the higher tiers. Unfortunately, the lack of money and bountiful time also makes the highest chances for slum inhabitants to become thieves.
Each wall has its own guard house. And each guard house has holding cells. But the major prison of the city is in the 3rd tier to the north, not far from the market ring as most pickpockets and shop lifters are apprehended there, and the journey is shorter when there is a prisoner that will have a public flogging, execution, or to be put in the stocks.
The other major prison is the Magic Spire. Ironically named, it is a tower where proven malicious users of magic are sent if they are found guilty of malicious intent, either for the rest of their lives, or until execution. The tower stands six stories tall, the first two of which are guard’s quarters to make sure the only way a caster can escape is by jumping out of a window onto the Pikes below.
The differences between the three new technologies, and the reasons behind their competitiveness, are that; Steam is reliable and safe but requires large amounts of fuel and large machines to use it effectively. Alchemy is more powerful than Steam and so can be used in smaller technologies, unfortunately it’s also more dangerous if the mixture is off or the machine or container is damaged. Clockwork is both reliable and safe, unfortunately the devices require winding regularly which is inconvenient, and when broken they take time to fix due to multiple small intricate parts.
All three technologies have their own usage niche, but occasionally try to break into each other’s, with little success because people are happy to continue with the tried and tested rather than spend time and money trying something new and different.
Steam is used for factory equipment, conveyor belts, a powered mine-cart, and other large devices.
Alchemy is used in explosives to help mine the quarry, and in purposefully weak Combustion Engines for supply wagons to assist horses and people move heavy loads short distances. Not for transporting people due to the risk of explosions.
Clockwork is used in timepieces, and timepiece connected devices, much like a bird can emerge from a cuckoo clock, a timepiece can be devised to trigger cog and gear controlled devices at a specific time. Clockwork did manage to break its way into transport and rival the Combustion Engine with a safe windup engine. It didn’t take off well and the two remained equal rivals with Alchemy keeping a slight lead because it was better known and had been in use longer, also refueling wasn’t as much of a hassle as regularly winding an engine.
Firearms are common place in this world, but kept off the streets. Only official guards above recruit rank are allowed to use a firearm when needed and only squad leaders and higher can carry a firearm while on duty, other squad members must be given permission to open the firearm chest and arm up.
All three of the new technologies have created firearms for use.
Steam has created pressurised canisters connected to a gun via a rubber tube. When the trigger is pulled it opens the valve just long enough to propel the bullet.
Alchemy created a combustible cartridge to replace the powder horn making reloading much faster.
Clockwork created a wind-up trigger, using the built up tension of a powerful spring to propel the bullet at incredible speeds. This doesn’t save time, but it eliminates the need for powder which can be spilled or gotten wet.
Sturgas is a near utopia. Well defended, an abundance of resources, all citizens are taken care of within reason, and being part of a larger kingdom it can call for aid if it is ever in trouble. The only major problem? What really happens to the arrested casters?