Myriadra
Intro: Another request, the first ‘legendary’ monster in this page. Having 4 types provides this monster with an excellent offensive movepool and it has amongst the most powerful traits in the game.
Stats:
Offense: 3/4/4/4. This is the most varied attacker in Majimonsters. This doesn’t necessarily make it the best, but you always have options. S+ You can hit from both sides and do good damage.
Defense: 5/9/9 If you were wondering where the catch is, here it is. Your defenses are low on both sides and due to that huge size, you’re going to get hit a lot. You don’t have the health to really counteract this, so you’re going to have to rely on that offense as your defense. With your trait, this can work out.
Utility: 6 speed. You really could use a little more, since you’d appreciate the first move, and the mobility. Since you have access to range weapons this isn’t too big a problem.
Trait:
Many Headed: I’ve talked about this before with Cinderscale. It does give you a bonus to melee weapons and can even give outnumbered bonuses to your allies.
Frenzied Bites: You do much more damage with your bites than others and you can also deal damage equal to your grade to all other monsters adjacent to you.
Starting Moves:
Fire Breath: 4 damage and a chance to burn.C, you can replace it soon so look forward to that.
Hydro Breath: 4 damage, a push and a chance to knock prone. If your team appreciates the space it might be handy. C+, the push can be useful.
Sparking Bite: 1d6+5 that scales, and had a chance to disorient. S, This is worth keeping for the scaling bonus.
Grade 1 moves:
Offense: You got the rest of your affinity tied bite moves here. Their damage all stacks just like sparking bite, so you’re probably going to want freezing bite for the ice damage you don’t have access to yet, and you can pick up another one if you want to use your traits and get some more physical attacks.
Aqua bite: Gives you access to a mobility move in case you need it. It’s useful on a physical build. A
Freezing Bite: Gives you your first ice affinity move, and access to freezing, which is very useful. A+
Searing Bite: Gives you a bite that can burn, which makes this the best damage move you have access to. A+
Defense: N/A
Utility:
Vice Lock: After you bite an opponent, you can just grab them immediately. This lets you help your allies in combat and in capturing.
Grade 2 moves:
Offense: devour is a basic bite move that lets you steal other monster’s set up moves if they have them. Since you don’t have access to some of the better set up moves, you’ll want to be hunting down those that do. Double Strike does good melee damage, but you lack the strike to make the best use of it. Hail storm has a bit more range and can do damage to multiple enemies. Lightning Breath does good damage but is tougher to use than Hail Storm.
Devour: S, your pseudo set up move, it’s a bite and scales as the others do, but lacks the affinity bonus.
Double Strike: C, Good damage, but you’ll outscale it with your bite attacks at later levels, so not worth taking.
Hail Storm: B, If you can hit multiple enemies, this can do more damage than double strike and with some luck, knock opponents prone.
Lightning Breath: C, It can hit from a range, it’s tougher to line up than Hail storm though.
Utility:
Cleanse: It will let you regain health, and cures some effects. This is plenty useful to stay around.
Grade 3 moves:
Offense: Remember how you got all those bite attacks in grade 1? You got breath attacks now. You can freeze, push, knock prone, confuse. Take your pick. If you don’t want a ranged breath weapon, you can pick up winter instead, and take on all the enemies surrounding you, with a chance to freeze as well. Just gonna list all the Breath attacks as A rank, and describe their differences below:
Deluge Breath: Your water breath attack. This gives your team a little space with it’s push and can knock opponents down. This is great when your allies specialize in ranged attacks, as it lets you keep your range.
Scorching Breath: This can burn your opponents, which does the most damage.
Storm Breath: This can confuse opponents, and perhaps lead them to attack each other. This is the least consistently useful of the effects, but also the one that has the biggest effect.
Winter: S, just hit everything around you for damage. Being huge, you can hit many opponents with this.
Defense: N/A
Utility:
Static Field: You can set up a space to disorient foes, it’s tough to force enemies into it, unless you have an ally with a pushing move.
Grade 4:
Offense: Freezing Breath lets you freeze, which is your best effect move. Monstrous bite is the best move for your trait. Riptide drags your opponents in for melee combat. Triple strike is your best single target damage.
Freezing Breath: A, A ranged attack that can freeze opponents and does decent damage.
Monstrous Bite: S, this can do the most damage to multiple enemies. It’s also the strongest move you can use with your frenzied bite.
Riptide: S, This drags your opponent’s towards you and knocks them prone, along with decent damage.
Triple strike: B, The most damage you can do to a single enemy, you might have the strike now to deal with this move.
Defense:
Utility:
Fire Purge: F, It can deal with effects cleanse can’t, but you take damage for using it. With all these attack options, you want to hit the opponent, not yourself.
Grade 5 moves: My biggest recommendation is to remember you can pick up moves from previous grades here too if none of these sound good for you.
Offense: Devastation Breath can do massive damage if you line it up, Howling wind can frighten, Monstrous Tail is your only melee move if you’ve gone full physical build. Shadow Breath can inflict 4 different status effects.
Devastation Breath: A+, You can line up some great shots with this move, and it hits fine for a ranged move regardless.
Howling Breath: D+, You can frighten which is nice. You’re not dealing much damage though.
Monstrous Tail: F, you had better options last grade.
Shadow Breath: A+, low damage, but makes up for it with the tons of effects you can cause.
Defense: N/A
Utility:
Paragon: You don’t have the defenses to benefit from that, the accuracy bonus is very appreciated. By this point, you likely know have gotten used to the speed, but if you want the boost here, pick it up.
Sample Builds:
Mixed Attacker Myriadra:
5/5/9/6/9/7 5/5
Many Headed, Brutal, Frenzied Bites, Brawny, Talented
Shadow Breath (Sinister Upgrade) , Riptide (Intense Upgrade) , Winter (Punishing Upgrade) , Devour (Defiant upgrade)
Notes: Your focus here is on wreaking as much havoc as possible with this monster. Shadow breath will be your go to move to get the effects going and fight from a range. Riptide is used once you have either gotten the effects you want on the enemy or if the enemy is better in ranged combat than you are. Winter is your go to melee attack. Devour here has two uses, acting as both a surprise physical attack to chunk down high discipline targets, and as a counter to enemy set up monsters.
Physical Myriadra:
6/5/11/4/9/6 5/5
Many Headed, Brutal, Frenzied Bites, Brawny, Talented
Riptide/Triple Strike (intense upgrade), Monstrous Bite (Punishing Upgrade), Winter (Sinister Upgrade), Devour (Defiant Upgrade)
Notes: Yes, it’s a physical build with 2 recommended special moves. Riptide can bring enemies into melee range, which gets ride of your mobility problem and can allow you to surround all your opponents. Triple Strike is your biggest single target move. These moves both cover holes in your offense, so choose which one you need most. Monstrous Bite does good damage and uses your trait. Winter can hit everyone around for more damage than frenzied bite causes, and freeze opponents next to Myriadra, which relieves some of the inevitable damage. Finally, Devour can deal with those pesky set up users, but otherwise should not be used.
Special Myriadra:
Many Headed (replace this with something else if possible), Artillerist, Talented, Brutal, Critical: Cripple
Shadow Breath (Sinister Upgrade), Freezing Breath, (Intense Upgrade), Lightning Breath (Defiant Upgrade), Scorching Breath (Punishing Upgrade)
Notes: You can mentor in any attack move to this monster really, and it will do well, which puts it in a unique position. Focus on boosting its impressive offense, only increase survivability if it’d be a significant boost, a +1 to either defense is not enough.











