Nar Mathora (my d&d party) Commissioned by our DM
been working at this one for a while love how it turned out!
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Nar Mathora (my d&d party) Commissioned by our DM
been working at this one for a while love how it turned out!
My rogue stole a metal rod from a warlock that was travelling with the party and assisting in their objective. She basically did it solely because she could and, unless it was really useful in her opinion, she intended to give it back at the best moment. A fair bit later she found out that the rod was an immovable rod which, instead of keeping, she decided to return in the best way possible...
By activating it in front of the door to the warlock's rooms - a door that opens outwards - then knocked and ran.
She dragged the party's barbarian with her because she needed someone to witness it, but told him nothing other than be prepared to run.
For Horty, I laughed when I read 12, but won't ask because I HIGHLY doubt it'd be answered lmao. Instead I'll ask 14. Also going to ask 20 if you'd be willing to divulge the answer. Fine if the answer is no. For Cairo, 6. For Tarryn, 4.
Horty:
I'm answering 12 anyway, because Horty really doesn't see it as a big deal. He escapes jail with a little bit of flirting, a little bit of bargaining, and turning on a *little* bit of charm ;)
14, if he had any pet, it would either be absurdly large of absurdly small. A pet terrask for example.
20, "he'd be disappointed in you."
Cairo:
6, I would give him a spell book that acted like a warlock's pact of the blade. Where he could summon and banish it on command.
Tarryn:
4, she would go back and change the structure of Drow culture, making it so that people wouldn't be punished for things they couldn't control.
Update time!
We have been playing for about six months and have had 16 sessions. We have completed two arcs and just reached level three. We gained one player in our second session to balance us out a bit better with his half-orc barbarian and just lost our half-elf druid due to personal issues (hopefully they will be able to return to us sooner rather than later). The party recently decided to name themselves Nar Mathora which is Elvish for “immovable defenders” and we refer to the campaign as “Operation Hook-Up” since our party has had plenty of romantic encounters already, tend to try to hook each other up, and also just want to love and protect everyone instead of killing them. We have used charm too many times to count resulting in unlikely allies in addition to trying to take a peaceful, diplomatic approach to confrontations when possible. We have completed two mercy killings for drow that failed in their mission upon surrendering to us.
I have two favorite scenes and a third that’s up there too.
Most recently the group tried to be diplomatic in asking a drow captain and his duergar troops to vacate the mines belonging to a settlement. We had mostly cleared up the town to get an idea of what would be waiting for us in the mines and had learned the name of the captain during our questioning. This group was looking for a magically enhanced mind devourer and a magical stone that once touched will grant magic to the person and become defunct. We were hoping to convince the captain to leave by being diplomatic instead of attempting to straight up kill him since he also had a large number of duergar that seemed to be under his control. We put out bard in front of our group with our most friendly party members to protect him if needed and approached the captain who immediately acted aggressive. Nahiri remembered the name of the captain from the questioning, figured it was probably him they were talking to, and stepped forward addressing him as though she knew him. She managed to convince him that they knew each other due to a job she had done for his family to help weaken one of the families they feud most with in the Underdark. She convinced him that the devourer was dead, but was unable to get him to leave without the magical stone, so she volunteered to help him find it since her job was simply to clear out the mines and she had been so helpful to his family before.
The party was thoroughly impressed by Nahiri’s lies and was able to find the magical stone before the captain’s people. Our half-orc touched the stone taking the power and leaving it defunct. Of course, this meant that when they tried to give it to him and get him to leave he figured he had no choice but to attack. It was great while it lasted. lol
My other favorite moments was in regards to the first drow that had surrendered. After decimating a group of enemies the remaining person was a drow who was mightily hurt and lying on the ground when he surrendered. The group questioned him for information while Nahiri scouted out the settlement (the same one connected to the previously mentioned mines). Upon returning she found the group still talking to the drow. They had completed questioning him, but were trying to decide what to do with him. He had no interest in returning home as he had failed and would be killed due to his failure. Likewise he had no interest in simply leaving the settlement and forging a new life out in the above world as he knew he would be hunted down and killed for his failure and his abandonment. The group was trying to encourage him and give him some gold to start a life and have a fighting chance, but he was adamantly not interested. So Nahiri cut through the circles the group was talking in and asked the drow what he wanted to which he responded a quick death as painless as possible was what he wanted. She helped him into a sitting position, asked him his name - Tebal, and killed him as quickly and efficiently as she could.
She laid him down and closed his eyes before she seemingly started to immediately loot his body! Turns out she wanted a memento to keep Tebal’s memory alive and found a simple brass ring that she slipped onto her middle finger.
The last scene was when, after a battle with a siege army, Nahiri went to inspect a mysterious and obviously magical tent. Alone. She was able to slip in and get the jump on the occupant, an ethereal elf with “stars in her eyes”, and got some information at knife point from the elf. Nahiri realized it was very likely the elf would not be nearly as easy to kill as a flick of the wrist with her knife against the throat and realized she’d gotten herself into a bit of a sticky situation. The group learned some v interesting information that is v likely part of the whole campaign arc. At the time it was an awesome scene, but Nahiri has since had some better scenes imo. lol
I can’t wait to see what is in store for my nerd and her friends next!
i feel like stalking your party's online character sheets to see what spells and such they take to make informed decisions on what you take is at least in the family of cheating
i spent hours planning when i would take levels in rogue and when i would take levels in warlock, how many levels i would take of each, what archetype to take and how it would play into warlock, and when i would pick up specific spells.
okay, i found my notes for spells, but idk if i have written notes for which levels to take when. hmmm
My original write up for Nahiri's backstory is just more listing out the major incidents of her history than actual prose and is pretty dry. today I got the tickle to write, so I'm rewriting her backstory into, well, more of a story. Haven't even finished her early childhood, but I'm liking where it's going.
our party's druid is plenty happy to flirt with the ladies and is definitely all about defending them and shit, but twice now she and our DM did not expect her flirting encounters to actually go all the way.
meanwhile last session our bard finally lived up to his class and before that some shenanigans happened during a battle with bandits that left the bandits embarrassed af and the party dying of laughter.
we're officially referring to our campaign as operation hook up. 😅
then there's my ace ass just quietly following our party's ridiculous antics.