🥈🥈I am very pleased to announce Otāēciah (Crane) has received an Honorable Mention in the 2022 Best of Design Awards from the Architect’s Newspaper for Social Impact. 🥈🥈Thanks to @archpaper and the jury for this recognition. Thanks to @gfishbaine for her assistance in executing the project. #architecture #art #design #indigenousdesign #nativedesign #cornelius #instaart #instaarch #award #archpaper #bestofdesign #visualarts #archdaily #next_top_architects #metalfab #archdaily (at Lawrence University, Appleton) https://www.instagram.com/p/CmNGk9pu-_r/?igshid=NGJjMDIxMWI=
Have you ever been in a situation when you were having people over for dinner and one of the guests had a diet restriction? If yes, I’m sure you spent time thinking weather to cook something specially for that one person or to adapt your menu to their restrictions and offer the same for everybody. The easiest solution seems to be the later, wouldn’t you agree? This way you don’t have to come up with two different menus and juggle all the different cooking times, instructions and ingredients.
But why am I talking about food when I usually only talk about UX/UI Design? Well, the previous metaphor applies when designing an app that will be used both in Android and iOS systems.
Both have their own Design System composed of rules, constraints and principles standards to guide decision-making and create a cohesive product. To put it simple, each has their own design philosophy and understanding of what is “right” and “wrong” for their users.
Yet aren’t all the users’ human beings?
Source.
From my designer point of view, it’s a no brainer that the simplest solution is to adapt my design to match both Android and iOS standards, and avoid the hassle of creating two different versions of the same product. After all, “if it works for a human being, then it simply cannot be wrong, even if it doesn’t follow established patterns”.
With that in mind, I gathered five important interactions to keep in mind when designing an app that works for both systems:
1. Main navigation should be easily reached with the thumb.
Ideal placement of navigation for the thumb zone, according to UXmag. Source.
2. Users must have control of their actions and be able to go back to the previous screens at any point.
Source.
3. Action buttons must be used only once in each screen and should be responsible for primary actions only.
Source.
4. Any animation must be used only when necessary and must feel natural for the user.
Source.
5. Touch targets must be big enough to be easily tapped or clicked.
Source.
Hope this come in handy the next time you have to design a product to be used in both Android and iOS.
WINNER! WINNER! I am very pleased to announce Not My HUD House has received the 2022 Best of Design Award from the Architect’s Newspaper for Best Temporary Installation. Thanks to @crystalbridgesmuseum and @dylanturk for including me in this important exhibition. Thanks to @ignitionarts for fabrication. @unm_architecture @unmsaap @tomharrisphotography #architecture #art #design #indigenousdesign #nativedesign #cornelius #instaart #instaarch #award #archpaper soarch #bestofdesign #visualarts #archdaily #next_top_architects (at Crystal Bridges Museum of American Art) https://www.instagram.com/p/CmKbkmbu_j5/?igshid=NGJjMDIxMWI=