Who else wants to join the "Work dicked me down hard so now I'm awake at 2am trying to put together D&D oneshot things that I should have had done 3 days ago" club ?
aka Fuck me in my stupid face. I can’t write short recaps to save my fucking life because EVERYTHING IS IMPORTANT.
I’ve imagined myself writing this or continuing to write this so often that sometimes I forgot I haven’t written down a single sentence in months. It’s easy to imagine I’m in an empty room with only four people, speaking into the microphone about a story that did happen, and some that didn’t. I did some long posts about the Background and First Session of my DnD game’s first arc, but here I am, over a year later trying to catch up. My memories are a little fuzzy because this happened OVER A YEAR AGO, but I’m sure my Players will correct me if I get anything wrong.
In my last recap, I left it off with the group’s first day of work finishing up. Now we are on to day two and beyond. Nyako was not there this time, thus the lack of a pretty Bard.
The first arc took place in the Deep Fantasia, located in the walled city Derwezeam. It’s the foremost brothel for those who want something specific or expensive or both. Working there is akin to slavery. Only the guards are allowed to leave the large, manor-like brothel and only at certain times. All workers are branded with a rune that will cast the Disintegrate spell if the person carrying it leaves the brothel and stays out of it for longer than 30 seconds. It first activates by becoming unusually warm when someone leaves it’s allowed range. One can buy their freedom, but it is difficult. However, some prefer their gilded cage to the uncertainty that permeates Derwezeam, a violent, corrupt and insatiable city to its core. My players are not such people. They are determined to escape and bring as many people as they can with them.
Locations: [Link].
First Floor- Includes the main floor, the kitchen, a meeting room in back, the vapors room and the dinning hall.
Servant’s Quarters- Nothing of particular interest here unless you go searching each person’s personal belongings. It isn’t until MUCH later the group discovers a Cloak of Protection as a hidden gem.
Second Floor- This is where (most) of the fucking happens, but also the guard barracks. They never get much sleep.
Third Floor- The whore’s rooms.
Fourth Floor- The Madame, Quofire (Head of the Servants) and Belward’s (Head Guard) chambers + other
Roof- A pretty, pretty garden
Krisatra and Vekti
Krisatra was the cranky, old den monther of the servants, but held only slightly more love for the servants than she did the guards or whores. She had a secret love for flowers that the players did not discover. She essentially unloaded her duties onto Vekti to set up the meeting room for some Very Important Visitors. Vekti was so sweet and obedient. Krisatra didn’t deserve her. This wasn’t in my original plans. I wanted to give my Players carte blanc to do and do whatever they wished in order to escape the brothel. I was terrified of railroading them. I still am to an extent, but I think this was my first lesson in that this group of Players was one that thrived with more direction, not less. Thus, I gave Vekti the instructions to be in a place where Plot was happening. That’s more fun for everyone, right?
Fitz pls Part 2 (w/ Hiraeth)
Vekti went to speak privately in the vapors room with Arara about the meeting. If I hadn’t rolled such poor stealth they would have never heard the disjointed clunk step clunk step clunk that was Hiraeth, the newest whore. She was acquired from the Rangers of Derwezeam after she suffered an accident that left her with only one leg. She had a metal leg as a placeholder (this leg is still with us in the current game, over a year later. How strange to think about).
After overhearing that a meeting would be taking place (aka those in power would be distracted), Hiraeth decided right then it was time to escape (I had originally planned for this to be several days later, but I decided to push it up so Plot could continue). To make sure Vekti and co didn’t realize she was eavesdropping she quickly hid under a table in the dining hall… where Fitz was.
Fitz said something akin to, “Well if you’re down there, you might as well give a blowjob.” Fitz, you sounded kinda rape-y. (EDIT: Trust me, knowing Fitz’ personality, it was not intended in that way, but that was how Hiraeth interpreted it. Fitz tried his best to do the right thing, but he had a Charisma of 9, so.....) Also questioning her about why she was hiding. Hiraeth wasn’t allowed to let anyone stop her from escaping so she knew if she had to snap this guy’s dick off with her teeth to not say anything, she absolutely would. This led to a wrestling match where Fitz ended up grappling her to the floor, much to Hiraeth’s displeasure. Cue Vekti popping in, seeing this, and breaking it up immediately via lifting Fitz up (it’s extra impressive when you remember Vekti is the squishy Sorcerer and Fitz is the stronk Barbarian).
Fitz and Vekti have ‘fun’ (note: backstabbing = fun)
Hiraeth runs without so much as a ‘thank you.’ She has things to plan thank you VERY MUCH. Vekti makes her displeasure about the situation known and eventually puts Fitz down.
Now, for context, Fitz’ past is… traumatic to say the least. It includes a lot of creative and terrible abuses towards him as a child, when he was unable to fight back. It was completely understandable to me as the DM knowing all his secrets why he would react poorly to being restrained against his will and carried around.
Vekti, poor dear, was none-the-wiser. She had just seen a grumpy half-elf that hasn’t been the nicest to her, pinning a girl down who obviously did not want to be pinned down. If it were me, can’t say I would have done any differently. If it were me, and Fitz decided to be stubborn about it, I 100% would have kicked him in the nose. Sorry Yark.
This friction led to delicious and amazing character conflict. I was floored by the roleplay of these two. But it led to Fitz snapping and attempting to backstab Vekti (with a fucking Greatsword mind you) when she went to walk away in a huff. Notice this, Fitz is not good at first, and often second, impressions. It’s a theme.
The Madame~
Since this time, my players have theorized I brought The Madame in at this time specifically to break the PvP fight up. I can confirm this as 100% true. I was legit terrified that this PvP would end with one character dead, especially at such low levels. I didn’t want the Players to feel like they had to fear for their character’s lives (yet), so I put a stop to that.
The Madame is the Deep Fantasia’s owner and the Big Bad for the first arc. Their character design is still one of my favorites; a white painted face, gold lips, lace as a half-face mask, a wide-brimmed hat, covered neck to feet in black, including gloves. I really wanted to emulate that this character WAS NOT to be trifled with, like they were something beyond the brothel and tiny scope of the Material Plane. Considering how terrified my Player were of them, I think I nailed it.
Long story short, The Madame broke up the fight by casting Blindness on both Vekti and Fitz. They had to be led back to their quarters and wait for it to wear off. Now that I have had time to truly develop The Madame’s character, motivations and goals I feel if we didn’t that scene again it would have gone much differently. Fitz would have for sure lost at least one finger or the use of his limbs for the week. That could have been fun. Would have gotten across the message “PvP is not allowed” too imo. We ended the session there, with Vekti and Fitz both blind and vulnerable.
In dnd right now I'm playing a tiefling gladiator/fighter who was raised by a traveling circus. She is 6ft+ of pure innocence and absolute chaos.
For some reason I’m reminded of that line in Hamilton, “Immigrants; we get the job done” but replace “Immigrants” with “Tieflings.” Go off and destroy people with kindness, love!