“the immortal” could be a soundcloud rapper name tbh

seen from Malaysia
seen from Malaysia

seen from Malaysia
seen from Malaysia
seen from Yemen

seen from Malaysia
seen from China
seen from Australia

seen from Maldives

seen from United States
seen from China
seen from United States
seen from Canada
seen from Canada
seen from Iraq
seen from United States
seen from United States
seen from China
seen from Iraq
seen from China
“the immortal” could be a soundcloud rapper name tbh
同好の師
Navyth Arlund
→ Wonders of ℇos ♡『64/∞』
An Archive of Our Own, a project of the Organization for Transformative Works
Gen, No pairing, warning for PTSD, animal abuse, and long-term trauma recovery / referenced past abuse
Summary:
Navyth likes to live in solitude for a reason. Some scars may fade with time, sure, but sometimes all it takes is an encounter with a man like Ardyn to bring it all back. A small story about the old men that people forget, and about the cruelty that takes a lifetime to put behind you.
----------
I'm not having a great time right now. I can't write my other stories at the moment, but I really, really wanted a story about an older man who's still struggling, so I wrote it. It's never simple. Also Navyth is cool, and I'd totally hang with him and listen to his stories. Maybe give him a hug too.
On re-playing FFXV: 1/?
So things I’ve noticed during my slower and more thorough second play-through of FFXV: (bear in mind I’m still only early in the game - heading to Keycatrich Trench).
- Galdin Quay has changed quite a bit since the first-day iteration. There was no radio beneath the walkway. And those cute/romantic tables on the sand are new too. It’s also changed slightly layout-wise: there’s a new fishing area and the railings around the entrance are different too. That promenade out to the picture spot wasn’t there during the first-day content.
- There’s different reports on the radio - we hear more from Dave and his hunters in Meldacio. They’re warning people about driving at night and suggesting refuge be sought at havens. They even say that extra hunters have been dispatched to patrol the havens. Dave also mentions “Lady Sylva” by name as the Oracle preceding Lunafreya and he assures the listeners that the glowing runes of the havens will remain strong even with the reported death of Lunafreya - they remained active during the years between Sylva’s death and Luna’s ascension as Oracle.
- There’s now a dartboard at the Prairie Outpost - yay!
- The shopkeeper at the shop on the walkway to the Mother of Pearl is now always there - fucker went missing on me a lot during my first play-through. It’s still a bit hit-and-miss as to when the Lucian Tomato is available - best bet is buying it at Longwythe.
- Coctura (the chef at Galdin Quay) and Navyth (Noct’s fisherman friend dude) have the same surname - they’re both “Arlund”.
- Cid is a hell of a lot faster modding the weapons - he hands them back instantly if you give him the required items.
- The added graphics from Kingsglaive are astounding. For me, who played and beat the game in the first week with no updates it’s amazing to see the fight between Regis and Glauca in the game and the inclusion of the Omen Trailer footage just makes the story flow sooooo much better.
- Not really an observation as a gripe - why can’t we have Cor camp with the party even for one night? I thought I’d be smart and back-track away from Keycatrich Trench just as far as the haven behind Prairie Outpost. Game says no and kicks you back towards the tombs with an admonishing Ignis.
I think that’ all I’ve got so far, but I’ll keep my eye out as I work through it.
📷 Crow's Nest Diner, Longwythe Rest Area, Longwythe, Leide
I didn't want to move on from Altissia and leave the open world yet, so I decided to take a detour back to Lucis and keep exploring. I wasn't following a walkthrough in this playthrough (I didn't know why I kept getting notifications about time travelling either lmao) so I accidentally stumbled upon a postgame quest. Thankfully I didn't attempt hunting the Adamantoise