Week 8 - Final Project Planning
This week we began planning for our final project as well as continued testing in The Void. This workshop was mainly a way for us to brainstorm and plan for what we wanted our final project to be.
The class decided to split amongst ourselves as we had a few ideas kicking around, throughout the semester. Early in the year, we made a few joke suggestions about creating a Minecraft parody with the mocap suits. This was due to the fact that it wouldn't require a facial performance and it also sounded pretty funny if we were able to pilot a Minecraft character and record some memes. We thought it would be good to incorporate some NDisplay as well to show our skills. This led to my suggestion that we do a parody to "Take on Me" by A-Ha due to the fact the music video had a sequence in which a 2D character becomes real, I thought we would be able to replicate this idea with the NDisplay and mocap.
With the initial idea settled we began assigning and volunteering for roles that best suited our knowledge and skills. I volunteered to be the director while Jorji, who suggested the Minecraft parody first, became the producer. We also created a potential asset list of all the things we'd need to create/source for the Unreal scene and mocap.
After the group brainstorming session, we went back to The Void and did more project testing. Now it was definitive that both the groups were using some form of NDisplay and mocap characters we decided to launch a similar scene to the scene in Week 4, alongside the robot models from Week 1.
Aside from the regular marking, we were introduced to some fingerless markers that allowed for more articulation in the finger joints. A lot of the time, the finger and hand movements do not translate well due to how minuscule and tiny they are. Therefore, the addition of more markers on the knuckles of the fingers gives Shogun more tracking data for more accurate interpolation.
We wanted to test the realism of having a mocap and an NDisplay actor interact, so much of the set was overhauled to recreate the same lighting as the environment. It was also interesting to see the camera being used at the same time as the mocap actors, meaning they could only be performing behind the camera. Shogun even allows you to section off what area needs to be tracked and recorded, so the set-up would enable the mocap actors to perform without interfering with the NDisplay.
We had to play a lot with scale in the scene because obviously, we can't change the size of real people, but we needed them to be in line with the size of the character models and the environment. We discovered that our NDisplay actor was too tall in comparison to the scene so he ended up kneeling in the shot in order to be of the correct scale.
This week was just before the break so I was excited that we had a set goal and a means by which to achieve it. The refreshment on NDisplay and mocap was very insightful for the planning and timing of what needs to be done in the following weeks. I have a lot of anticipation (and some fear) about how the project is going to go because this kind of production is something I've never done before. So I am optimistic in the following weeks of how its going to turn out!
Sources
a-ha - Take On Me (Official Video) [Remastered in 4K] - https://www.youtube.com/watch?v=djV11Xbc914&ab_channel=a-ha










