Major Practical - Further Sword Exercise
For the major practical, I had a lot of options that I was considering taking further. I knew I wanted to animate something so it was a toss-up between the week 7 plane workshop or animating an earlier workshop.
I decided to work further with the sword exercise as I had been watching a lot of dnd/fantasy shows, at the time, so I had a lot of inspiration for the sorts of stories I could portray with the asset. The main goal for me with this practice was to improve my animation skills in Maya as well as texturing within the program. I wanted to see the kind of effect I was able to achieve when using the program's texturing features (as seen in the week 6 lighting workshop).
I brainstormed a few ideas, like a sword fight with motion paths or a magic flaming sword, but felt that this would rely too heavily on After Effects rather than the 3D aspect of it. So, I decided on a magic sword drop, a la loot crates, or treasure in certain video games.
I began with animating a camera and the main sword asset so that it landed with impact in the frame. I mainly just used keyframes to animate everything in the scene as I found motion paths a little stiff, plus I had much more control over every individual element with keyframing.
I wanted to create a shatter effect with the sword shattering a plane of glass when it landed on the ground. This proved to be far more difficult than I thought. I attempted to use the shatter FX in Maya but it was difficult to get the collision physics to work. I had already animated the post-slam into the ground movement and the hard body of the sword was interfering with the rest of the clip. The shatter also didn't look very good with the pieces not erupting in a way I was satisfied with.
In the end, I eventually scrapped the shatter as I couldn't get it to a point where I was satisfied with the actual visual impact, and I struggled with getting the effect to work half the time.
I still wanted to have something else alongside the sword dropping as I felt it would be lacking to just have the sword drop with no other effect. I wanted to portray the magical nature of the sword without it having to shatter the ground, so I ended up having the sword attune itself to the elements around it. I thought it would look cool to have some rocks sort of spin and rotate with the sword.
I created the rocks by using the same techniques introduced in the fruit workshop. I wanted the rocks to have lots of flat and somewhat sharp edges, so I kept the polygons with hard edges rather than entirely smoothing the objects.
I then textured the sword and rocks with the Arnold standard surfaces, so that when I rendered the animation the material would be shiny to indicate what was metal and what was other, like the fabric of the handle and translucency of the gem in the hilt.
I spent most of my time key animating the individual polygons to get the timing of the spin and drop correct.
Here is the final product! With some additional sound effects and motion blur, I added in after the Maya render. I am quite pleased with the outcome and that I was able to salvage the project from the shatter FX problems I had. I quite like how the rocks spin with the levitation of the sword, I think it adds to the 'magic' of the sword even without any light FX.
I felt I achieved the goal I set for this practical, as this is a big improvement to the animation I did in week 7 and shows an advancement in my skills with the program. Rendering was not an issue (just time-consuming) and I was much more confident in my modelling and texturing skills.
Best Sword Sounds (Slice/Slash/Crash/Swoosh/etc) - https://www.youtube.com/watch?v=EgRvVq8mStE
5 Slam Impact - https://www.youtube.com/watch?v=ILtw7SKMjCQ
Stone Falling Sound Effect - https://www.youtube.com/watch?v=_hRgHPpV4GA
Anime-style, RPG Magic Sound Effects by WOW Sound - https://www.youtube.com/watch?v=ra9D6dOkJRY