Netlytic Analysis of #VirtualReality
The definition of virtual reality comes from the definitions from both ‘virtual’ and ‘reality’. The meaning of virtual is near and reality is what we experience as human beings. So, it basically means ‘’near-reality’’. To define virtual reality in technical terms, it’s a three-dimensional computer-generated environment which can be explored and interacted with by a person or multiple people.
Now, a combination of virtual reality and artificial intelligence (intelligence demonstrated by machines) will unlock a future with safe and competent intelligent machines, able to learn exponentially through self-training and intelligent, realistic simulations. You can begin to see how the mingling of academic people and technologies might combine Virtual Reality and Machine Learning to create a force more disruptive than either alone.
In order to understand how people, respond to a technological future within the education, I analyzed two hashtags #virtualreality and #education on Twitter by using the data analyzing tools called Netlytics and Gephi. Because Twitter is a platform that uses a lot of hashtags when posting something, I chose for Twitter to analyze data about these two hashtags.
Text Analysis
I did the text analysis of these two hashtags, using Netlytics as mentioned before. You can find all the graphs and charts down below with explanation added beneath it.
Figure 1. Word Cloud.
The Word Cloud shows that #virtualreality is the biggest popular topic on Twitter. #virtualreality has been mentioned 1584 times in people their tweets. The three most popular hashtags are: - #virtualreality (frequency: 1584), - #VR (frequency: 1096), - and #education (frequency: 597).
This shows that virtual reality is quite related to the topic of education and artificial intelligence since it happens more and more in the classrooms that the teachers work with virtual reality to educate the students.
Figure 2. Words over Time.
This visual shows the Words over Time, the two biggest bars in the graphic is as you can see: Virtual Reality (purple bar) and Education (mint-y bar). There are both quite equal in size. These two were the most used words over time. If you look at the time part, it these two hashtags has been used constantly. Where education lowers in use, virtual reality is still being used a lot. After these two, the hashtags #technology is the 3rd biggest word that has been used quite a lot In between too.
Figure 3. Manual Categories.
This image shows that the tweets that include the hashtags #education and #virtualreality mostly belong to which category. As you can see, the biggest category is ‘’feelings (good)’’. This means that the tweets about #education and #virtualreality combined mostly belong to the category of ‘’good feelings’’ which is 80% of all the categories. The second and third best categories are Time (43) and Appearance (24).
Figure 4. Top Ten Posters Mentioned in Messages.
According to the Report in the Netlytic tool, it shows that ‘kuriharan’ is on top of the top 10 Posters mentioned in messages (#mentions: 20). Following with discoverhaptics (#mentions: 9), allybarrow (#mentions: 9), silviadellai1 (#mentions: 6), gfxcoach (#mentions: 6), beatsaber (#mentions: 6), certesnews (#mentions: 6), sgh_rts (#mentions: 6), technative (#mentions: 6), and haroldsinnott (#mentions: 6).
The user who was mentioned the most, Kuriharan, is the President of Tokyo Chapter at Government Blockchain Association in Tokyo, Japan. The second user, Discoverhaptics, is a twitter profile of a company who is all about haptic technology. They share their passion for haptics and a whole lot of information about haptics. This shows that the organization is quite in the virtual reality world and into making the interaction between a human being and a machine more ‘’humane’’. Which also has a BIG influence on the combination of virtual reality and education.













