PATROL v1.14 UPDATE!
I'm back from PAX and I produced a new version based on feedback I got during the show and stuff that came up while talking with other designers, so this is another one of those Big Updates like 1.07 that drastically overhauls some fundamental elements of the game. Let's go through it.
- Movement rules changed quite a bit. There's a new, extended Move Speed Chart and new rules for terrain to modify move speed. Print out a copy of the chart, and movement will be much, much easier to calculate, especially movement over mixed terrain, and GMs can easily make terrain which is more or less difficult to move through.
- Likewise, total overhaul of terrain. Terrain is now less "terrain types" and more tags you can apply to areas or features that give interesting modifications, including making you easier or harder to hit, slowing or speeding you up, or obscuring areas.
- Prepared Position moves got totally overhauled. Now you only need to roll once and let the timer roll down to dig a position instead of rolling for every turn and every change you want to make.
- Overhauled anti-infantry obstacles, including a new action, Crush Wire.
- Some melee and weather balancing.
- Many sections rewritten for clarity, including information about Units, NPCs, Traps, distance and observation.
Also, in exciting news, Luke Crane of The Burning Wheel and his friends will be playing PATROL and sending me feedback! There may even be a recording of this game to come out of it. It might mean some hefty overhauls in light of this, but it will also mean that a Kickstarter for a proper print run and expansions is probably in the near future!
If you are interested in this game or it’s expansions, check it out here!









