It's finally done! Funny thing I found while finishing this up, Mari's birthday was actually yesterday (March 1st).
Posting this here just it's easier to find the original.
Uncropped version and reference pic below the cut. Palette from here
seen from China
seen from United States
seen from United Kingdom

seen from Malaysia

seen from Malaysia
seen from Türkiye
seen from T1
seen from United States

seen from Malaysia

seen from Indonesia
seen from Brazil

seen from United Kingdom
seen from China
seen from Belgium

seen from Brazil
seen from Indonesia

seen from Guinea
seen from United States
seen from Belgium
seen from United Kingdom
It's finally done! Funny thing I found while finishing this up, Mari's birthday was actually yesterday (March 1st).
Posting this here just it's easier to find the original.
Uncropped version and reference pic below the cut. Palette from here
🤨🤨🤨
I am. Tempted to make an essay on why newer pokemon games have inherently become worse and worse..... but like who would give a shit lol
Woa, I have my blog abandoned...I’m sorry about that.
On the other side...well my life really sucks right now...these past years have been the worst time of my life, this one last year was really horrible and honestly I dont even know how I’m still on my feet.
Keep hearing it gets better but it only gets worse and worse :(
dnfknfkfnfk hey I super didn’t realise that one dude called me daddy when I replied at like 2am but thanks anyway, son
Okay so I know this is a Pokemon Mystery Dungeon blog, but lately I've been getting super into Torneko's Great Adventure, like it's so good???
It's also the first ever mystery dungeon game, released on the snes in 1993!! The game is a spinoff of the Dragon Quest series and stars a merchant named Torneko (Taloon in the US) from Dragon Quest 4. It acts as both a kind of a backstory for how he got his start as a merchant, as well as an explanation for how he got his wares (you can kind of think of it as if it were a pmd game that had you play as Kecleon!)
As you progress through the game, you gradually build up a home/shop/town using the goods you find in the dungeon! The game is semi-permadeath - whereas you always start at level 1 with a new dungeon each time, you get to keep half of the money you gathered in the dungeon upon losing. And there are items you can find that allow you to keep all of it like a safe, or an escape orb outside scroll that allows you to leave with not only all of your money, but your items as well that you can then sell! And once you get the 5th or 6th town expansion, you can build a vault that allows you to store 10 items to later take with you to give you an edge at the start of a new run as a bit of a risk-reward system!
So the thing that sticks out to me with the game is how it’s nearly identical to pokemon mystery dungeon. Like, I realized pmd is just Torneko with a pokemon coat of paint? Almost every mechanic from pmd (minus the pokemon and and their moves) are present. The seeds and orbs from pmd were a reworking of torneko’s herbs and scrolls respectively (blast seeds came from fire herbs, petrify orbs came from Numb scrolls, etc etc etc), a lot of the IQ skills came from effects on equipment, instead of sticky items there were cursed items, bread was turned into apples with moldy bread being grimy food, the arrows were turned into thorns, even the wands in super mystery dungeon are there almost exactly!
The main difference is Torneko is balanced to be more of a permadeath roguelike, and pmd is not. Sure pmd has some more roguelike-y dungeons where you start at a low level and can't bring in items, but not all of the 300+ character options are viable for those. Torneko is balanced with only one character in mind, and it’s honestly one of the best balanced roguelikes I’ve ever played. It’s so consistent in how it gets harder as you get better. It hits that sweet spot of letting you feel like you’re improving at it each run by learning how to approach it more strategically, while the luck based elements add flavor to that. Almost every enemy requires a different strategy and learning how they work is really enjoyable and rewarding ^.^ and every section of the dungeon from early on in the run to late is fun and engaging in it’s own regard.
Idk it’s just really good and fun and I love It ^.^ it’s maybe on of my favorite roguelikes of all time, and almost certainly my favorite snes game.
Does anyone know of a Pokemon Crystal rom hack where the Pokemon Mobile System GB functionality is re-added to the English release and maybe made to work through an online server or something?
I’ve been wishing something like that existed for literally years and it seems like something someone would eventually make 🤷♀️