Many much a time later, an updated list of my npc designs I fished shared a bit back! Right now it's sitting at a whopping 40 characters, with 11 of them having first and second game half designs (something that I only plan on doing for the younger npcs, and most of them are done already!). I've been struggling for a hot minute about how to go about describing each of these characters in a quick and easy manner but there's no casual way to do so. The first version has most of them named and described already and if anyone has questions about who or what role a specific one is meant to be my in box is open, but by and large all of the new ones added probably fall under the umbrella categories of "small child you can babysit, occasionally with a noted augment" or "wormhole orphan".
I had a whole thing about the spreadsheet that accompanies this that isn't ready for public sharing yet but tumblr decided to eat that paragraph, so theres that :T. Anyways if anyone else has need for a full landing roster for both ships + about 20 years of theoretical/possible-dependent-on-timeline post-game kids (not even counting any of Sol's), keep your eyes peeled for that niche monstrosity.
( @nordicbananas , since you asked me to ping you with any updates on this)
The Exocolonists of Vertumna (tumblr edition) Part 1: The starborn children of the Stratospheric
Sooo this is something I've been wanting to work on making for awhile, a tumblr text post addon for the big chunky npc list I've had for over a year. There's a lot of data I've accumulated over time that just doesn't fit in a google sheet in a decent way, and so I've been wanting to make some text posts to cover ideas that don't fit in my sheets, or might be an easier read for people who find my documents confusing.
I try to pull from canon as much as possible, and use speculation taken from a long hyperfixation on the concept of generation ships or bunkers and love for sci-fi media about it. The idea behind this list has always been to provide people with both an accessable set of easily usable/chuckable/maimable/fuckable/killable/ect names and ideas to fluff out the background of your own stories and with an illusion of consistancy, and to offer insight into my own headcanons that I've developed, so that people can take any bits and pieces they want and re-examine or reuse or recycle how they want. As always, I'll still try to mark which info is explicitly canon, but theres a lot of blanks to be filled in and my take on how things could be explained is far from the only one.
This one is gonna be an overview of the 54 people born on the Stratospheric and some approximate either in-universe or out-of-universe explanations for why things are structured the way they are.
Future ones will cover specific sub-sections of those shipborn Stratos, overviews and department-specific pages about the adults of the Stratospheric, matching pages for people of the Heliopause, the children born during the final two years of the game, and even data for the kids possibly born beyond that.
In the earliest stages of drafting the ships population, the founders had planned to have exactly 100 people on the Stratospheric when it left Earth, primarily composed of their brightest and most promising between ages 10 and 25 (in local Earth years), and that 35 children would be born in five groups of seven during its 21(e)/20 (local Vertumna years) year journey, the maximum they could have fit in that ideal situation. On launch day in reality, the ship left with only 86 out of it's planned 100. Several of their important specialists were intercepted en-route to the launch pad, and a handful of their volunteer teenagers backed out in the final days and hours, while the reserve choices they had on hand were children chosen for their genetic diversity rather than skills or potential, with Utopia being an especially young outlier at just shy of 3(e). Outside of her and their sole member of generation one, Captain Eudicot, the ships population ran from original Chief Administrator Chiffon at 33(e) down to little Jubilation at 6-and-a-half(e). In one of the final documents outlined by the Earth colony's leaders in the hours before liftoff, the plans for the third generation were expanded from 35 to 50, adjusted for the younger leaning launch population and all the changes it entailed.
Similar to the founders original plan, spacer kids were still divided into five age groups (A, B, C, D, and E), with at least a year between the youngest person in one group and the eldest of the next. Half of this was to give the ship's lone acting physician a break period where there were no fresh infants or pregnancies to worry about, and the other half was to give the ship's administration time to carefully plan out the next set of children; How many children would be in this group, who was going to gestate the pregnancies, who their social parents would be (if any), what augments Instance would give them, and, most importantly, keeping an eye on the current genetic and social diversity of the third generation, so that they did not reach a genetic or social bottleneck too quickly (ie incest in a social setting, even if the two individuals are not genetically related). All of the embryos that would become the next group of children were created in the same few month period of time and cryofrozen until they were due to be implanted in the person chosen to gestate them.
There were a number of extra rules that the Vertumna Group had written out that ultimately Eudicot and the council decided to abandon to at some point in the trip, all for various reasons, and not all by unanimous vote;
That there would be no need for drastic changes in the current groups' plans once the planning stage was over.
That every pregnancy would only include one fetus, with post-implantation embryo splits being selectively reduced.
None of the children born on the Stratospheric would have any genetic relationship with one another, and parents having more than one child would be discouraged, and that in cases where siblings did occur, either each sibling would only take genes from one parent (in family units with 2+ parents) or only the eldest child would have genetic relation to their parent and any following child would be purely from donated dna (for family units with only one parent).
That, at minimum, a quarter of every group should be set asside to for children with no dedicated family attachments, both to better. adhere to the group's original idea of having no parents, but also to give the young colony a bit more padding against the looming threat of everyone being second or third cousins in only a few generations.
Another rule that, while not completely abandoned, was less and less considered as the years went on was one that mandated how many embryos of each cluster were planned to develop with a genetically likely physiology that could get pregnant, a physiology that could get others pregnant, or anything in the vast array of historically normal and genetech introduced non-reproductive physiologies. This was never intended to determine the gender of the resulting children and any gene therapy they want or require in the future, or guarentee that the embryo would fully develop in the "intended" (solely in regards to their future reproductive capibilities, without further gene therepy involvement) way, but rather an attempt to gamble that at a decent number of the third generation would be able to continue the human species in the event their genetech was lost prematurely. For the original plan with 5 groups of 7, each group was to have a minimum of 3 embryos with an expected physeology that would be able to carry a pregnancy, 3 that could sire a pregnancy, and the 7th wouldn't have any requirements. The 3/3/1 ratio was followed exactly only during the first group, while following groups would only roughly follow this plan.
In total, 54 children were born between leaving Earth and arriving at the wormhole; 30 out of them having siblings of some kind, with 10 of those children being born in sets of multiples (with two sets of twins and two sets of triplets) - with only one accidental post-implanation embryotic split resulting in two of those children - with 16 of the children have some genetic relationship with one another (though, with the exception of the identical sisters, none closer than genetic half siblings); and ultimately, only 9 children were explicitly born to be raised in the creche without parentage.
The 54 children of the Stratospheric:
Group A: The oldest spacer kids, they'd be adults at landing by Helio standards but they're still minors by the culture of the Vertumna group, coddled and babied more at landing than Sol when they reach the same age down the road, even if they still have adult jobs and responsabilities.
Cosmozoa "Cosmo" - he/him - 18
Lilium "Lili" - she/her - 18
Sorrel - he/him - 18 - A canon name and job, rest of info is fanmade
Benevolence "Bena" - she/her - 18
Edamame "Ed" - he/him - 17
Malagma "Mal" - they/them - 17
Absinthe "Abby" - any pronouns, feminine formal terms - 16* (17th birthday shortly after New Year day but before landing on Vertumna)
Group B: Kom's age group, with him as the oldest of the bracket, still young enough to be discovering themselves but old enough that the adults are rapidly giving them more responsibilities than their upperclassmen were at the same age. A series of unlikely and specific events led to the existance of the ships first set of multiples, and their existance provides in-universe backstory and reasoning for why some of the following children exist.
Kombucha "Kom" - he/him - 15
Quinine "Quinni" - they/them, later + he/him - 15 - same deal as Sorrel, even being named in the same event
Thicket - Any, masculine familiar terms - 14** (15th birthday after arriving on Vertumna but before Sol wakes up in medbay)
Triplets Coriander "Cory" (he/him) , Scallopini "Pina" (she/her) , and Amaretto "Ame" (she/her) - 13 - Pina and Ame are the identical sisters mentioned above, while their fraternal brother Cory is genetically unrelated to them
Falchion "Kion" - he/him - 13
Group C: Sol's age bracket, most of these kids are canon and need no explanation
Arroyo "Ary" - he/him - 11
Aspartame "Tammy" - she/her - 11
Recalcitrance "Cal" - he/him - 11
Simplicity "Plic" - she/her - 11
Peregrine "Penny" - she/her - 10
Evanescence "Evan" - he/him - 10
Philosophy "Sully" - they/them - 10
Marzipan "Marz" - she/her - 10
Solanaceae* "Sol*" - they/them* - 9** name varies by timeline, but all of my documents will refer to our player character as Sol, and primarily but not exclusively with they/them pronouns; their 10th birthday is very notibly after they land on Vertumna shortly into the new year
Anemone "Annie/Nem/Nemmie/[Determined by player choice]" - she/her - 9
Twins Dysthymia "Dys" (he/him) and Tangent "Tang" (she/her) - 9 - in all of my headcanon documents, including this one, I am going with the idea that they are planned fraternal twins with seperate sperm donors; I know the take that they were idetical twins is a common one, but it isn't actually a canon one; nothing in the game actively states this, the idea that they were identical is simply a common and very reasonable take on the information the game gives us, but it was never something I got from playing the game myself. If you're curious about all the exact reasons for this you can send an ask and I'll elaborate.
Group D - The younger kids, like Anemone's triplet brothers, half of them have their holopalms installed but still spend a lot of time in the creche when they land. All but the eldest three are kids Sol and Tammy babysit, and 100% of them are kids Sol can later tutor in school
Hawthorn "Hawth" - they/them - 7
Hyaline "Lin" - any - 7
Sepia - she/her - 7
Triplets Cirrus, Stratus, and Cumulus (all he/him) - 6** (same as Thicket) - we never get their exact age, but they're listed as being 7 years old when the game starts in an only mostly correct game file character sheet, the triplets ended up being technically 6 at the start because of an early whoopsie daisy during early npc documentation
Mistletoe "Misu-Misu" - she/her - 6
Kelvin - he/him - 6
Effervesence - he/him, later + they/them - 5
Vendetta "Detta" - she/her, later + they/them - 5
Necterine "Nena" - she/her - 5
Group E - The youngest of the generation, all toddlers and babies on arrival, space born in technicality, but children of Vertumna in every other way. The largest of the groups with 13 children included, and the group with the most imaginative and most untested augments.
Nougat - she/her - 3
Nimbus - he/him - 3 - similar to the cloud triplets, we never get his age beyond that he's "little Nimbus", but he's old enough to be in school when Sol first unlocks the tutoring job so I put him at Nougat's age
Panache "Pan" - he/him - 2
Maraschino "Chino" - he/him & she/her - 2 -while Chino does appear in game with only the he/him pronouns used, "Marachino "Chino" with the pronouns he/him"'s age is never directly given in-game, a "Marachino "Mara" with the pronouns she/her" and an age of 2 is listed in the same file that gives the cloud triplet's their approximate age and listed as a child encountered during babysitting, so I went with a middle ground of having this character use both pronouns and later both nicknames
Tessera "Tess" - she/her - 2
Macaroni "Mac" - she/her & he/him - 1 - the child with the no pain augment is refered to with he/him pronouns in-game, but I went with a similar deal to Chino for variety
Contrivance "Connie" - he/him - 1 - the child with the shark teeth augment is also refered to with he/him pronouns
Ketamine "Ket" - they/them - 1
Maxilla "Max" - he/him - 0
Twins Whimsy and Praline (both she/her) - 0 - while one of Dys's late game/high skill events has him talking about how at one point he and Tangent were "The Twins" prior to their relationship crumbling apart, I thought it would be narratively fitting to have a younger set of twins being planned/conceived/born at the same time as their relationship falls apart as Tangent gets further into genetics (where said twins were being made), making him and Tang lose their status as being "The Twins" in multiple ways
Benzodiazepine "Benji" - he/him - 0
Enigma "Ena" - she/her - 0 - the youngest child from the Strato's third gen and last one to be born in space is refered to with she/her pronouns as a baby, opted to keep those pronouns as she grows older
In total, the shipborn children and teenagers account for roughly 40% of it's landing population (39.7% when arriving at the wormhole, and 42.2% after the canonly unavoidable loss of life during it's landing). This number combined with the chaos of living on a new planet and the very likely scenario of the ship's brown dirt being lost would be a good starting explanation for some of the glaring failures in child wellfair and safety during the 10 years we see during the game, but definately not an excuse. The next post is going to be either a quick overlook of the gen 2 Strato characters or a more detailed post for one of the specific gen 3 groups, detailing things like birthdays and augments, with posts detailing the adult npcs and all the Helios and planetborn children coming later.
Also, as there was no decent way to include this higher up the list, here are the sibling sets discussed earlier;
Sorrel, Thicket, and Misu [only Sorrel shares any dna with their mother, Thicket and Misu are both entirely from donor dna]
Kom, Anemone, Cirrus, Stratus, Cumulus, and Nimbus [Kom and Anemone are genetic half siblings with 50% of their genes from Anne, while the following boys only have between 15 and 35% coming from Anne, with the rest from multiple donors]
Opal and Ves [Opal only shares her mother's dna, while Ves only shares his father's]
Tex and Ary [only Tex has his father's dna, with Arroyo's embryo coming from Earth]
Cory, Pina, and Ame [None of the trio have their mother's dna, and the embryo that became Cory shared no dna with the embryo that split into Pina and Ame]
Kion, Penny, and Sepia [One of the three is only genetically related to one of their two parents, another is only genetically related to the second parent, and the third is entirely from donor dna or an Earth embryo, but only Instance knows which of the three is which, as all three were created (or selected) at the same time for this exact scenario]
Sully and Ket [occupy a unique space as sorta step-siblings, as they both have single parents who begin a romantic relationship after landing]
Dys and Tang [explained above]
Kelvin and Pan [occupy another unique space as social half-siblings, with Kelvin being born to a single father who entered a relationship after he was born, but his father's partner is very explicitly not his mom genetically or socially]
Detta and Connie [a similar deal to Opal and Ves, but I haven't mapped out which parent is which yet]
Nena and Chino [genetic half siblings, with both taking dna from their mother and Nena taking dna from one of their fathers and Chino taking it from the other]
Whimsy and Praline [they don't share any genetic material with one another or their mom, and an in-universe rumored reason for it is that their mom had been the egg donor for one of the older children]
Also, the creche children who were born at the behest of the colony without any specific designated parents in mind
Bena
Mal
Chrys
Plic
Hawth
Lin
Nougat
Tess
Max
Side note: Canonically, Anemone's brother Kom is the oldest shipborn child we see, and while I believe Lindsay intended for Kom to be the oldest member of gen 3 after Utopia, this is never actually stated in the game, and I was surprised to see that it was the intent as it never came across to me that way during my initial playthroughs. Nothing in here explicitly ignores or goes against anything said or mentioned in the game proper, but I know that having any of the kids be older than Kom is probably the not the most canon way to construct the generations layout. One of the canonly used names in the game, "Sorrel", has been given to one of these teens, but there is neither anything for or against Sorrel being this age, as the only information we get beyond a name is a manner of death and a place of work.
Yknow this is another thing that I've been chipping away at for the past few months (and if you're in the LQ or Exo Creator Servers you've Definitely seen me share these before) and haven't posted on Tumblr yet; it's the current WIP of my attempt to give every named, mentioned, or heavily implied to exist character in the game that doesn’t have a canon design! Over time I wanna post them all individually (along with the lore I’ve come up with for them), but these are all the completed ones right now
(names/roles below the cut)
(note: italicized names are non-canon names/nicknames for canon roles or character with only a nickname or a full name)
Top Row (Kids younger than Sol):
Cirrus [designs for first and second halves of the game] (One of Anemone’s triplet younger brothers)
Stratus [designs for first and second halves of the game] (One of Anemone’s triplet younger brothers)
Cumulus [designs for first and second halves of the game] (One of Anemone’s triplet younger brothers)
Nimbus [designs for first and second halves of the game] (Anemone’s youngest brother, specifically mentioned to be younger and not one of the triplets in one of the tutoring events)
Nectarine “Nena” [designs for first and second halves of the game] (babysitting job kid with photosynthesis augment; designed as Chino’s older sister)
Maraschino “Chino” (named in babysitting job, has a fire starter augment)
Effervescence “Ves” [designs for first and second halves of the game] (babysitting job kid with nocturnal vision augment that gives them glowing eyes)
Mistletoe “Misu Misu” [designs for first and second halves of the game] (babysitting job kid who was trying to sneak out one of the drain pipes; One of the orphans from the wormhole crash being raised in the creche; designed as Sorrel’s baby sister)
Kelvin [designs for first and second halves of the game] (babysitting job kid who was trying to sneak out one of the drain pipes; One of the kids who still has parents but is being raised in the creche anyways)
Macaroni “Mac” (Babysitting job kid with no sense of pain augment)
Contrivance “Connie” (Babysitting job kid with shark teeth augment)
Middle Row (Stratospheric NPCs):
Cinnamon “Cinna” (Named by Utopia, presumably another member of expeditions)
Imbroglio (A surveyor who is only mentioned as being deceased alongside Geranium if the shimmer is not cured in time, although it is never specifically said to have killed him; Designed as the previous Chief Surveyor before he handed the role to Tonin)
Sorrel (A surveyor who is only mentioned after their death before Vertumnalia 18; Designed as a Strato-born teenager older than Kom but younger than Utopia; Designed as Misu Misu’s eldest brother)
Quinine “Quinni” (A surveyor who is only mentioned after their death before Vertumnalia 18; Designed as a Strato-born teenager a few months younger than Kom)
Lavendula “Tula” (Named as Tonin’s deceased partner during his funeral; Tammy is stated to have had a mother who died at some point prior to landing, presumably they were the same person)
Arabesque “Besk” (Ms. Arabesque….. The Twins mother, cause of like 20% of the issues in the colony)
Encephalon “Ceph” (One of Tirah’s partners, only mentioned by nickname)
Peppercorn “Perk” (One of Tirah’s partners, only mentioned by nickname; The newest member of the polycule)
Pappardelle “Deli” (One of Tirah’s partners; no titles or pronouns are ever used for the third one, but there is explicitly a third partner)
Bottom Row (Heliopause NPCs)
Parabola “Polly” (Vace’s mom)
Theia (Rex’s mom)
Ikebana “Bana” (Nomi’s mom)
Carnelian Carnation “Carn” (Nomi’s dad)
Ventricle “Ven” (Vace’s dad)
Marjoram “Joram” (A named steward from the Heliopause, she will become Second Steward if Tammy and Sol don’t/can’t)
Netsuke (A named scientist from the Heliopause, he will become Second Engineer if Tang and Sol don’t/can’t; specifically mentioned to be experienced)
Quaternion (A named administrator from the Heliopause, he will become Second Administrator if Marz and Sol don’t/can’t)
Peppermint “Pep” (A named soldier from the Heliopause, she will become Second Surveyor if Dys, Tonin, and Sol don’t/can’t; Utopia really did not want this person for her second in command)
Yucca (A named cultivator from the Heliopause, she will become Second Cultivator if Cal is Cheif Cultivator and Sol doesn’t/can’t get the job; Said to be experienced enough in agriculture, and unlikely to side with the other Helio’s more war favoring tendencies)
Bluebell “Belle” (The Helio born cultivator that Cal married in some endings; Designed as Yucca’s younger sister)
Verbena (A Helio soldier named in a conversation Marz; It’s implied that they’ve slept together, so it’s likely that they’re very close in age)
Pelagic “Pelk” (A soldier named in one of the nurse events; Designed as a Helio soldier about Utopia’s age)
The people left to do include: Captain Morikawa, Defenestrate, Yarrow, Rex’s Dad, the baby from the Strato born just before coming through the wormhole, older/second half deisgns for Chino+Mac+Connie+Quinni….
Uh. Let’s just say that there are a lot of people actually named/referenced/implied in the game.
And that’s not even getting into anyone BORN on Vertumna… hahh....
About (Start Here)
NOTE,Sheet Color Coding,Used in Family tabs
I want to HEAVILY stress that while I try to keep this all as grounded in c
SO... Uh, here's that niche monstrosity I was talking about earlier. It's a documentation of 272 characters between the Strato, Helio, and youngest colony born children. They all have full names + nicknames, ages with birthdays, families, jobs (if adults), possible deaths, possible future relationships, ect ect. All of the designs I make are based off one of these characters, so if you want to know more about them then this is gonna be the place to look.
This is something I've been hacking at for nearly a year now, and I'm not 100% done with it either, but everything here is at least 90% complete and looks decent enough to share with anyone who's interested in it. Anyone is free to use any of these npcs, or to take one of my ideas and build off of it. These point of these characters is to fill out the background of Sol's life, to give each of those avoidable deaths and unexpected interactions meaning, a reminder that in-universe those are all real people with full lives of their own.
There's just something about living the same life over and over again, when in that life you can only ever meet the same few hundred people at most....
i finished drawing, cirrus, connie, stratus, cumulus, nimbus, nena, chino, ves (one of my favorites!! they look so cool.), misu-misu, kelvin, mac, pan, whimsy and praline for the first time.
im trying to get stuff set up to do more detailed designs!!! :D
i was also wondering if i could get some notes on the characters? right now im only drawing them once and not really doing much with them, but when I color them i want to know what you imagine them to be. also, for the newer post, it doesn't have the full names. could I have those, too?
this is a lot of fun to do, so thanks again for giving me the permission to!
I'm so excited to see it!! I made you some more detailed notes on Nem's little brothers (below the cut) and got some basic colors for the rest of them, so while it's not everything I hope this is good for now ^^,
and as for names and such, here you go! The bolded information is whats pulled from canon, the rest is my interpretation
Cirrus - He/Him - 6 at landing (turns 7 before Sol wakes up) - Anemone's little brother, one of the triplets
Stratus - He/Him - 6 at landing (turns 7 before Sol wakes up) - Anemone's little brother, one of the triplets
Cumulus - He/Him - 6 at landing (turns 7 before Sol wakes up) - Anemone's little brother, one of the triplets ; Kid with an animal tail augment (fennec fox)
Nimbus - He/Him - 3 at landing - Anemone's littlest brother, explicitly not one of the triplets
Nena - Nectarine - She/Her - 5 at landing - Photosynthesis augment ; A possible death if the bomb goes off during Glow 18
Ves - Effervescence - He/Him (& They/Them post-Helio) - 5 at landing - Nocturnal vision augment
Misu Misu - Mistletoe - She/Her - 6 at landing - An orphan from the wormhole crash now being raised in the creche ; Attempts to sneak out through one of the drainpipes as a child ; Sorrel and Thicket’s baby sister
Kelvin - He/Him - 6 at landing - A kid with a family who's still being raised in the creche ; Attempts to sneak out through one of the drainpipes as a child
Pan - Panache - He/Him - 2 at landing - Kelvin's brother, who is notably not being raised in the creche ; A possible death during the Glow 14 attacks
Mac - Macaroni - She/Her & He/Him* -1 at landing [design reflects age 2+] - No pain augment
Connie - Contrivance - He/Him - 1 at landing [design reflects age 2+] - Shark tooth augment ; A possible death during the Glow 14 attacks
Whimsey - She/Her - 0 at landing [design reflects age 2+] - Kid with an animal ear augment (sheep ears & horns) ; An orphan from the wormhole crash now being raised in the creche
Praline - She/Her - 0 at landing [design reflects age 2+] - Kid with an animal ear augment (goat ears & horns) ; An orphan from the wormhole crash now being raised in the creche
Benji - Benzodiazepine - He/Him - 0 at landing [design reflects age 2+] - Kid with an animal tail augment (dog)
Ena - Enigma - She/Her - 1 at landing [design reflects age 2+] - The last child born in space, just a short while before coming through the wormhole
(* a child named Maraschino with the nickname 'Mara' and 'she/her' pronouns is listed in the games files, but the Maraschino encountered in-game is called Chino and referred to with he/him pronouns. I decided to take them both as canon and have Maraschino use both freely from a young age, a trait I also gave Mac. For consistency, I usually use he/him for Chino and she/her for Mac.)
A public copy of my npc list is 99% ready to share, I just need to make a quick opening page and it'll be ready to go, so hopefully I'll be posting that later today.