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Opinion from one of panel:
NUSA, developed by ITTelkom Students (Palapa team)
what's so unique? The game was ordinary, but what make the product interesting was the research and preparation the team made. Before they made the game, they did a survey to some kindergartens across Bandung, and ask the teachers about favorite things their students have. After the prototype is released the came back to the kindergartens and test the game to the students and again ask for the teachers opinions (they presented a video for these interviews). Then, they develop a parental guide on how to teach the children to play the game, and stated what will the children learn after they played certain games.
To the children attention even more, they added story telling feature, a simple voice recorded but very useful for their "toddler" target market who mostly haven't been able to read.
This is something i wouldnt have think of as a students. Their product is so ready to be marketed, it has gone beyond my expectations for student's projects.
This game ended up as the runner up of the game development contest.
Thank you Miss Marlin Sugama :)