Production of anomalies on the Linux version of O3DE has been a struggle because of how unstable and slow it runs..
I will try to update my technology to use WINE instead of the Linux port while waiting for the engine itself!
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Production of anomalies on the Linux version of O3DE has been a struggle because of how unstable and slow it runs..
I will try to update my technology to use WINE instead of the Linux port while waiting for the engine itself!
The most frustrating part about gamedev for me rn is being a rookie that struggles to finish his basic gameplay stuff..
I have so many fun ideas and worlds I want to work on, but I cant cuz Im still learning the roots.. :c
I will get there tho!
I FIXED THE BUG THAT PREVENTS PLAYER FROM MOVING IN ANOTHER DIRECTION!!! 🥳🥳🥳
NEVER GIVE UP ON UR DREAMS!!!
I went all wrong about the movement code in Anomalies! Back to start I go!
I love the contrast between my Godot and O3DE project, except with love I mean absolutely hate everything about it!
In Godot Im pushing important updates daily, meanwhile O3DE has me struggling with basic stuff like setting up functions!
#O3DE and Carbonated Games demostrate shipping a mobile game with their engine and looks like it can compete with Unity and Unreal #gamedev
COLLISION!! FINALLY!!
Shout out to the AWESOME O3DE community for dealing with my incredible stupidity and guiding me along the process!!
Minor Anomalies update: Still updating the human model, but its not ready yet..
Im also considering changing my setup for Anomalies gamedev because the experience developing it is anything but smooth rn