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Experience a magic fraternity initiation ritual first hand
Its finally ready, I’m proud to say that “Virtual Temple: Neophyte” is now available for download on itch.io. Thanks to everyone who helped out with this project.
Oculus announces the first games that will launch with its Rift VR headset
We’re less than two weeks out from the March 28 launch of the Oculus Rift, and while much has been made about the VR headset’s tech specs, pricing, and long-term potential, the reason most people will get one this year is to play games.
And right out the gate, they’ll have a ton of titles to choose from. Oculus has revealed the final list and pricing of the 30 games waiting for the lucky few who jumped on Rift pre-orders back in January:
Bundled (Free) Lucky’s Tale Eve Valkyrie
$5 Adventure Time: Magic Man’s Head Games
$10 Albino Lullaby Audio Arena Darknet Dreadhalls Esper 2 Eve: Gunjack Herobound SC Shufflepuck Cantina Deluxe VR Vektron Revenge
$15 Dead Secret Fly to KUMA Keep Talking and Nobody Explodes Omega Agent Rooms Pinball FX2 VR
$20 ADR1FT Smashing the Battle Windlands
$25 Radial G VR Tennis Online
$30 Defense Grid 2: Enhanced VR Edition
$40 AirMech: Command
$50 Chronos Project Cars
$60 Elite Dangerous: Deluxe Edition Eve: Valkyrie Founder’s Pack
PRICE TBD Blaze Rush The Vanishing of Ethan Carter
It’s an impressive list covering a wide range of genres — action, racing, strategy, platformers, sports, adventure, horror — though what also stands out is the pricing scale.
Most new platforms embrace one standard price point with a few outliers, but that’s clearly not the case here. It looks like $10 to 20 is the sweet spot for the smaller, more experiential games, while some of the more complete, full-fledged titles, like the massive space game Elite Dangerous, sit at the traditional $60. (Though in that particular case, if you’ve already purchased a non-VR version of Elite, you’ll get a code to redeem the Rift version free of charge.)
At a press event earlier this week, Oculus also rated each game’s ”Comfort” level, a nice euphemism for, “Will it make me barf?” The highly-anticipated outer-space disaster game ADR1FT, for instance, is considered an “Intense” experience (having played it a few times, I can vouch for this), whereas the strategic AirMech: Command is “Comfortable.” It’s a smart move, though in my experience VR comfort is very much subjective. I never got queasy playing ADR1FT, but I did get a little dizzy playing the racer Radial G.
We’ll have a full review of the Rift and a look at some of the coolest launch games in the coming weeks. Until then, here’s a quick/spastic look at the launch lineup:
Ben Silverman loves VR but hates what it does to his hair. Seriously. He complains about this on Twitter @ben_silverman.
Alat Ini Memungkinkan Anda Merasakan Sensasi Dikubur Hidup-hidup dalam Peti Mati
Alat Ini Memungkinkan Anda Merasakan Sensasi Dikubur Hidup-hidup dalam Peti Mati
Tentu saja Anda membutuhkan beberapa perangkat penunjang agar Anda dapat mengalami peristiwa dikubur hidup-hidup. Adalah kombinasi antara hardware berupa Oculus Rift dan software game Taphobos yang akan memberikan sensasi tersebut.
Satu lagi perlengkapan yang juga digunakan adalah peti kayu mati beneran, untuk menambah sensasi “nyata” pengalaman tersebut.
Oculus Rift sendiri merupakan alat yang…
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Probando el Oculus Rift en Uganda
Durante unas pruebas con el casco de realidad virtual Oculus Rift en Uganda, un guardia jurado se ofreció como voluntario para ver que era eso tan raro. La sensación de estar inmerso por primera vez en su vida en otra dimensión terminó así.. El software utilizado para la demo era de Riftaway y por la
Keep jarl and gromen nauer - 5test5!
まるで電脳空間でお絵かきしているようなVRツール『Tilt Brush』
ゲームだけじゃないOculus Rift!バーチャルリアリティやラピッドプロトタイピングを得意とした、デザインスタジオSkillman&Hackettが公開したVRお絵かきツール『Tilt Brush』。VRの特性を活かした3次元空間で、従来のペイントソフトのようなGUIでお絵かきを楽しめるようです。
「The Proto Awards」で、GUI最優秀賞、インタラクションデザイン最優秀賞、革新的なバーチャルリアリティツールの3部門を受賞しているだけに使い勝手も良さそうです。こういったデモを見てしまうと、Oculus Riftの一般販売が待ち遠しくなりますね...。
- これは素晴しい!なんと表現すべきか、VRを通り越してARな感覚すら感じさせる表現力がある。しかもインターフェースが直感的だ。自由自在に使いこなすにはトレーニングが必要そうだが、アートワークやデザインのプロトタイピング作業に革新をもたらしそう。プログラミングもこんな風にできないかな? (via Kotaku)