Comparison of Odd-Like OSR Systems
This is the first in a series of posts detailing design variations between Into the Odd and a variety of games that have been derived from it. I'm calling them "Odd-Likes."
This is the first in a series of posts detailing design variations between Into the Odd and a variety of games that have been derived from it. My aim is to create a design vocabulary to streamline the creation of systems in this sub-genre. Eventually, I will simplify a lot of this information for easy reference, but first I want to build out my notes. For the purposes of this post, Odd-likes…
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