mallow, aubergine & acacia
mallow: what sorts of things might remind your muse of those close to them? any scents, objects, sounds?
Flowers! Flowers remind her of her operator, especially desert roses and lunar tears.
The sea! The sea reminds her of time spent there, on missions. The sea, though she can’t swim, is a reassuring sight and scent. It reminds her of 9S, and simpler times.
Sand! The feel of walking in sand, the feel of it buffeting her body, even just running it through her fingers. It reminds her of 9S.
Very, very bright white lights. Reminds her of the Bunker and the Commander.
aubergine: does your muse prefer the day, or are they more of a night-owl?
The Earth 2B came from only had the day - the sun never set, so 2B hasn’t known night for very long, and she doesn’t much care about the time of day when it comes to being active because it’s all the same to her. That said, she does find the peaceful, quiet ambiance of the night more preferable, if only because she gets overloaded by too many people and too many bodies in one space!
acacia: how much does it take for your muse to hate someone?
2B doesn’t hate very easily. In fact, in the whole game, she can only be said to hate one person as an individual: Adam. She hates the machines as a whole, supposedly, but is content to work alongside Pascal and his village.
It is only Adam that 2B seems to hate on a personal level, and the reason for that is very, very simple: because he was a threat to 9S.
That’s one of the only real methods to gain 2B’s animosity - being a threat to someone she cares about, and there’s no one she cares more about than 9S. The other would be by being a threat to humanity in general, because that’s what 2B swore to protect.






