“Better three hours too soon than a minute too late... thank you Shakespeare for your words, of course Sparknotes--” The mic turns on, mid-investigation and turns off with another click. There’s no other word from Leroy in the investigation period, and after a thirty or so minutes pass, his voice is heard over the intercom again.
“Remind me to turn off or unplug the microphone entirely while I’m in this room. Well, you all know the drill, the time to look for clues is done. Not like you guys found all of them, so have fun with the trial. Hurry to the designated room so you don’t end up dying as we clean up corpses, blah blah, they mean me, I mean I’ll have a gun with me in case one of you do linger, but try not to. I really don’t mind shooting any of you. Nasty, all of you. Leaving burn marks and causing this entire place to be moist. Way to go.”
He leans back in his chair and clears his throat.
“Whatever, you all have a time limit, blah blah blah, I’ll speak to you in there if you need me or whatever. You might want Ellen more because all I’ll do is laugh at your rotten faces.”
The arrows on the ground light up as usual, pointing towards the hallway between the Game Room and R10, where the slot the size of a door remains.The same room appears, with white walls and several rows of desks and chairs. The desk and chairs are quickly moved to a circle with the effort of those who want to do it to save time and trouble.
The door and exit of the room slides shut as soon as everyone scans their bar codes and traps them in the classroom.
Further details, instructions, and trial information will be explained in the main chat.