Matthew Burns van Magical Wasteland over het geweld in Modern Warfare 2 en Spec Ops: The Line, inclusief opheldering over het motief van de makers voor het No Russian-level:
“For that level we were trying to do three things,” says Mohammad Alavi, the game designer who was chiefly responsible for designing and implementing the sequence of events in No Russian. “Sell why Russia would attack the US, make the player have an emotional connection to the bad guy Makarov, and do that in a memorable and engaging way. In a first person shooter where you never leave the eyes of the hero, it’s really hard to build up the villain and get the player invested in why he’s ‘bad’.”






