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open source game engine
Open Source Game Engine
open source game engine
Updated Versions of Bungie's Marathon Trilogy Hit Version 1.0
You can play the original Marathon trilogy for free with high-resolution graphics.
Long before Halo, Bungie created the Marathon trilogy -- a series of first-person shooter games for Mac OS released in 1994, 1995, and 1996. Halo fans may have become somewhat acquainted with the series thanks to Marathon 2: Durandal being released on Xbox Live Arcade in 2007, but that still left two games to be played. Source code for Marathon 2 was released to the public years ago, prior to Microsoft's acquisition of Bungie. Subsequently all three games were made available for free from Bungie's website, including Infinity being made open source this past summer. Not content with having the games to play just as they were originally created, a team of modders has spent the better part of a dozen years working on an updated version of the Aleph One engine, and the Marathon trilogy with it. That open source engine project has hit a big milestone today with the release of version 1.0. Although the games were already available -- the project has set out to introduce features like online multiplayer, mouselook, and gamepad support -- you can now download the first versions deemed complete enough to be called version 1.0 on PC, Mac OS X, and Linux. Those downloading the games will be able to enjoy the original Marathon reworked with high-resolution graphics and a modern HUD in addition to "extensive changes to the scenario to create the most authentic Marathon experience since 1994." Marathon 2 has been updated to include the high-res graphics seen in the XBLA release (pictured above). Infinity, the third game in the trilogy, also now has high-res graphics. You can download each of the games, complete with all of these additions, from the project's official website where you can also find a list of system requirements and a changelist. Suffice it to say, with games this old, even a fairly old computer will manage to run them without issue.
ZOD Engine – Game Review
Today we’ll take a look at a remake of the classic game Z. Z was a real strategy pc game by Bitmap Brothers launched in 1996. It is about two armies of robots (red and blue) battling to conquer different planets. The remake it’s Zod Engine is an open source remake written in C++ using the SDL library and available for Linux/ e Windows. The Zod Engine is a multiplayer oriented game where as Z is a single player oriented game. Here you will be able to for the first time do things such as play games against multiple bot players, or play the original levels with friends helping you on the same team. Installation Zod it’s available on the official page as source on a .tar.gz file For ubuntu i’ve used the play deb repository to install it, if you want to add the getdeb/playdeb repository, if you want to add the getdeb/playdeb repository: 1 – Install the getdeb package. 2 – Or configure the repository manually:Go to System-Administration-Software Sources, Third-Party Software tab, Add: deb http://archive.getdeb.net/ubuntu natty-getdeb apps Add the repository GPG key, open a terminal window and type: wget -q -O- http://archive.getdeb.net/getdeb-archive.key | sudo apt-key add - Now you can install Zod with these commands: sudo aptitude upodate sudo aptitude install zod Gameplay The Zod Engine is a MMORTS / RTS style game. In the game you command an army of robots and vehicles to take over neighboring territories in the ultimate goal of destroying all of your enemies. Unlike traditional RTS (Real Time Strategy) games the Zod Engine does not create units from collected resources but instead construction is constant from preset factories scattered throughout the level. There are many regions and structures inside a map, you can capture a region by moving soldiers to their flags, once inside the region your unit must stay there for a definite amount of time to capture it. The more regions are in player’s control, the less time is required to the development of units. Powerful units need more time to be developed. The main purpose of the game is to eliminate the enemy by conquering their command fort. It can be done by two ways: by sending units into the fort or by destroying the fort. You can also win the game by destroying all the enemy units.
In the beginning of a mission, both sides gets control of their fort and a group of unit. There are turrets and vehicles spread into the map and you can send robot to capture and include them into your army. The robots will stay in a captured vehicle or turret as gunner or pilot. This game is slightly different from other strategy games. For example, the driver of a vehicle can get damage from enemy fire, if the driver is killed, the vehicle he was commanding will be set free and will be available to both sides, the first to move a robot inside the vehicle will use it. Also different robots behave differently. Units like sniper that have an higher intelligence level are less likely to be destroyed by a tank because they are expected to take cover and avoid shots. The game start with easy and symmetric levels where the CPU begins with almost the same resources as the player begins. As the game progress, the levels of the game turn out to be more difficult than the starting levels. It needs much more skillfulness and great efforts to manage efficiently all the units and the CPU will get more beginning units than the player. For example, the fort of the CPU will get more defensive turrets. The main focus of creators of the Zod Engine is to give a friendly base to play multiplayer. They consider that the original game is simply available. So the creators of Zod Engine are decided not to focus on single player. Now Zod Engine gets almost all the features and game-play of the original game.
Red Locomotive, a open source game engine written in pure JavaScript
I know its not really something that fits into web design, but I thought that some of you might appreciate this. Red Locomotive is a project I started about 3 or 4 months ago. Its a pure JavaScript game engine for making very complex 2d and isometric games. Here's a little introduction
If your interested in seeing what I've done so far there is a little demo on my git-hub page. http://robertwhurst.github.com/Red-Locomotive/ My engine can do more than just games. If your a web designer it might be useful for complex animations that were once only available in flash. Please note that even though my engine is working, its still under very aggressive development. If you make something cool don't cry if it breaks after you update Red Locomotive.